Absorbing Vial (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Absorbing Vial
Crazy Gadget (Counter)
Level: 8
Prerequisite: Needs three Crazy Gadget maneuvers
Initiation Action: Immediate
Range: Personal
Target: Self
Duration: See text
Saving Throw: See text

I don't know how you absorbed a ballista bolt and put it in your pocket, but I am afraid.

You activate a strange device that absorbs incoming hazards and places them in their own timeless demiplane to be released later. When you are targeted by a ray, projectile, or single target spell or effect you can instead absorb it. In the case of spells, you have to succeed on an opposed caster level check using your initiator level as your effective caster level.

While absorbed this maneuver cannot be unreadied and remains dormant. As a standard action at any point later you can release the effect at a new target in range, using the attack rolls, damage, or save DCs of the original attack. This then expends the maneuver normally.

This gadget is powered by magic and is a supernatural ability.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCrazy Gadget

Eiji-kun's Homebrew (5202 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level8 +
RatingUndiscussed +
SummaryGrab an incoming projectile, spell, or other effect and keep it in storage until you need it. +
TitleAbsorbing Vial +
TypeCounter +