Adventuring Barbarian (3.5e Alternate Class Feature)
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An Alternate Class Feature set made to increase the power of the Barbarian class to be usable in higher level of play without going as far as the Tome Barbarian in it rework.
Level: 1st, 2nd, 3rd, 6th, 9th, 12th, 15th, 18th and every odd level.
Replaces: Skill points and skill list, saving throws, trap sense
Benefit: An adventuring barbarian gain the follow class features:
Variable Saves: At 1st level a adventuring barbarian can choose to have either a good Reflex save or Will save, and his current and future barbarian levels are changed accordingly. He retains a good Fortitude save as normal.
Skills: The barbarian's skill list and skill points changes to the following;
(4 + Int modifier) Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Knowledge (nature) (Int), Listen (Wis), Perform (Any) (Cha), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Masterwork Body: A 1st level Adventuring Barbarian receive Masterwork Body as a bonus feat.
Bonus Feat: Starting at 3rd level and each 3 level afterward an adventuring barbarian gain a bonus feat from the following list, she do not need to meet any non-feat prerequisites: Acrobatic, Alertness, Athletic, Buff Body, Diehard, Dodge, Endurance, Great Fortitude, Improved Natural Armor, Iron Will, Lightning Reflexes, Power Attack, Self-Sufficient, Skill Focus (any barbarian class skill),Toughness, Vital Tenacity, Weapon Focus or any feat that improve his rage (such as Reckless Rage or Hothead) for which she meet the full prerequisites.
|Identifier||3.5e Alternate Class Feature +|
|Summary||An Alternate Class Feature set made to increase the power of the Barbarian class to be usable in higher level of play without going as far as the Tome Barbarian in it rework. +|
|Title||Adventuring Barbarian +|