Adversarialist (3.5e Prestige Class)

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Author: Leziad (talk)
Date Created: 9th March 2019
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The Adversarialist embody the idea of the opposer, causing discord and opposing the Gods.

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Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting Partial


You may call me an agent of Chaos, but know that order and disorder are just means to an end!
—Unknown Human Adversarialist

There is always the need for an opposer, an enemy, an adversary to fight. They provide struggle, from which humanity evolve as whole. They provide the strife needed to tear down the old institutions which hold society back. Progress cannot be made without bloodshed, literal or figurative, and the Adversarialist provide struggle, strife and the means to direct the future how they see fit. The adversarialist philosophy hold that the strong inherit the future while the meek kneel or die. They hold that struggle is the crucible of improvement, both as individuals and as a society. They seek to cause strife, chaos, oppression as a mean to free humanity of it old order and allow them to move toward a brighter future. Ultimately even the Gods have to fall, and the adversarialist is happy to stand in their way.

The movement from which adversarialists spawn was created a by a Cleric who become discontent of her good-aligned patron, she grew tired of healing the weak and providing them shelters, and see them still dwell in their own misery the next day. She felt her energy wasted, her efforts in vain as she aided people. After a spat with her superiors she renounced the worship of her former patron and moved on to an evil deity of strength. However she was not content, her superiors were weak-willed people who used the power of the strong to stay in power and keep a stagnant balance of power. It became clear to her that she had to things her way and abandoned all worship.

Not all adversarialists believe in violent reformation, many prefer confronting and provoking the old institution and show the populace how easily pushed and displaced they are. They come in all alignments, although few of them are good-aligned. Adversarialists are opposed to the Gods and their followers, and many consider themselves free-thinkers with their own sense of ethics. They do not always agree between each other on which struggle is necessary and which is destructive, although they are usually capable of ignoring or solving any personal disagreements when working together.

Becoming a Adversarialist[edit]

Entry Requirements  
Alignment: Any Non-Lawful. 
Base Attack Bonus: +3. 
Skills: Bluff 8 Ranks, Knowledge (Religion) 8 Ranks. 
Feats: Deceitful
Special: Must possess the ApostateElE feat, Atheism domain or the Denial of Faith class feature.

Table: The Adversarialist

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +0 +0 +2 Divine Renegade, Insidious Tongue (Goad), Partial Class Advancement
2nd +2 +0 +0 +3 Against All Odds +1 level of existing spellcasting class OR Bonus Feat.
3rd +3 +1 +1 +3 Insidious Tongue (Lie) +1 level of existing spellcasting class.
4th +4 +1 +1 +4 Agent of Discord +1 level of existing spellcasting class OR Bonus Feat.
5th +5 +1 +1 +4 Insidious Tongue (Charm) +1 level of existing spellcasting class.
6th +6/+1 +2 +2 +5 Sunder Divinity +1 level of existing spellcasting class.
7th +7/+2 +2 +2 +5 Insidious Tongue (Suggestion) +1 level of existing spellcasting class.
8th +8/+3 +2 +2 +6 Archnemesis +1 level of existing spellcasting class OR Bonus Feat.

Class Skills (4 + Int modifier per level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Adversarialist.

The DCs of any of the Adversarialist's ability is 10 + 1/2 HD + the Adversarialist's Charisma modifier.

Spellcasting: At each level beside the first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Adversarialist, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

If an Adversarialist do not possess spellcasting, she may instead gain a bonus feat at 2nd, 4th and 8th levels.

Partial Class Advancement: The Adversarialist gives advancement to pre-existing class features, such as sneak attack, bardic songs per day (but not bardic music known), caster level (but not spells known), and initiator level (but not new maneuvers) to the class which she previously belonged to. It does not grant new class features, nor does it grant spells per day, spells known, or similar abilities (except through it actual spellcasting advancement).

Divine Renegade (Ex): The Adversarialist isn't a friend of the Gods and it servant, she gain a +1 bonus to attack roll and +2 bonus on damage roll against creatures with divine spellcasting, deities, godblooded creature or outsider servant of deities.

If an Adversarialist is a divine caster she no longer need am holy or unholy symbol to cast spells and she no longer need to attempt saving throws against her own spell (as per her ApostateElE) feat. If she has domains, she may trade one of her domain for the Atheism id she does not have it. She no longer is at risk from losing her powers by changing alignment or offending her God, although she must follow any other code of conduct of her class.

Insidious Tongue (Ex) and (Su): A Adversarialist train herself to charm, deceive and provoke. Being able to stir disorder with words alone, or quell meaningless fights is a prime skill for her goals. An Adversarialist gain 1 + half her class level as a bonus on Bluff, Diplomacy and Intimidate. Additionally at 1st level she receive the Goad feat as a bonus feat, if she already possessed it she may choose another feat she meet the prerequisite of.

A 3rd level Adversarialist gain the ability to lie even under effect such as discern lies or zone of truth even if she fail the save, using masterful techniques. She take a -10 penalty to her Bluff modifier while doing so, as she must use half-truth and similar technique to navigate the questions.

At 5th level, the Adversarialist may replicate the effect of charm monster to any creature who can understand her. This require 1 minute of uninterrupted conversation. If a creature succeed on the Will save they are immune to any further attempt for 24 hours. This is a supernatural ability.

At 7th level, the Adversarialist can instill a suggestion as a standard action, after the suggestion is completed the creature must make another save or be unable to remember performing the suggestion. No matter if the save is a success or not, only suggestion may be implanted in a creature per day. This is a supernatural ability.

Against All Odds (Ex): A 2nd level Adversarialist is only more motivated when fighting multiple foes, she a +2 dodge bonus to AC while fighting multiple foes within 5 feet of her. In addition when a creature count as flanking her, she count as flanking them.

Agent of Discord (Ex): A 4th level Adversarialist is at home in chaos and strife, she can no longer be confused and no longer suffer from moral penalties. If she is made Frighted or Panicked she is only Shaken instead.

Sunder Divinity (Ex): A 6th level Adversarialist is able to smite the Gods, or at least their servants. As a standard action, she may make an attack at her highest attack bonus and charge it with anti-divine energy. If she successfully strike a creature with divine spellcasting she may deal an additional 2 point of damage per character level and force a Will save or lose spells as if they took a negative level. If the creature is a God, is God-Blooded or an oustider who is the servant of a deity it take the extra damage even if it does not possess divine spellcasting and as vile damage.

Archnemesis: A 8th level Adversarialist embody the concept of being an opposer, the enemy, the 'other'. She become an Outsider and gain the Augmented Subtype as well as the Chaotic Subtype, she is still raised or resurrected a creature of her former type. She gain DR 10/Lawful, Spell Damepning 2 against divine spells and her attacks count as magic and chaotic for the purpose of bypassing damage reduction and regeneration.

Her appearance change to a clearly supernatural form, she may assume her former human form indefinitely as per disguise self. She may activate or suppress this effect as a free action and it is usable at-will.

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Leziad's Homebrew (3033 Articles)
Article BalanceHigh +
AuthorLeziad +
Base Attack Bonus ProgressionGood +
Class AbilityPrepared Arcane Spellcasting +, Spontaneous Arcane Spellcasting +, Prepared Divine Spellcasting + and Spontaneous Divine Spellcasting +
Class Ability ProgressionPartial +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length8 +
Minimum Level6 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Disguise +, Forgery +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spot +, Survival +, Swim + and Tumble +
Skill Points4 +
SummaryThe Adversarialist embody the idea of the opposer, causing discord and opposing the Gods. +
TitleAdversarialist +
Will Save ProgressionGood +