Alchemical Transmuter (3.5e Feat)

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Author: Leziad (talk)
Date Created: 11th March 2023
Status: Complete
Editing: Clarity edits only please
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Alchemical Transmuter [General] Prerequisites: Alchemy class featureBenefit: You are capable of using alchemical rites to turn a material into another, enhance an object, or similar effects. Doing so requires the use of a transmutation sigil, which requires a full-round action (unless the casting time would be longer), always has a range of touch and the expenditure of a prepared extract of the same level as the transmutation sigil or higher.

Upon taking this feat you learn two 1st level transmutation charms, and another and gain another transmutation of each extract level you are capable of preparing. Whenever you gain another extract level, you select a transmutation charm of the same level to be known.

The list of transmutation sigils that can be learned is as below:

1st— alchemical tinkering, bless weapon, cloth shape, expeditious excavation, jury-rig, lead blade, magic weapon.

2nd— chill metal, heat metal, make whole, masterwork transformation, wood shape.

3rd— keen edge, magic weapon, greater, magic vestment, shrink item, stone shape, versatile weapon.

4th— fabricate, make whole, greater, metal shape, transmute mud to rock, transmute rock to mud.

5th— cryostasis, pass wall.

6th— disintegrate, temporal stasis.

Additionally you can learn two additional transmutation charms of any levels you can cast as an alchemist discovery or an investigator talent.

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Leziad's Homebrew (4440 Articles)
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteAlchemy class feature +
RatingUndiscussed +
SummaryYou are able to perform feats of transmutation using your extracts as fuels. +
TitleAlchemical Transmuter +
TypeGeneral +