Alhazarde Lance (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 1-2-14
Status: Complete
Editing: Clarity edits only please
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Alhazarde Lance
Abjuration
Level: Cleric 3, Sorcerer/Wizard 4
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One Extraplanar Creature or Outsider
Duration: Instantaneous
Saving Throw: None and Will negates; See Text
Spell Resistance: Yes

A shimmering green lance of light flies out of your palm, trailing energy like a comet and striking the succubus down!

Using the power of the green comet Alhazarde, you project a bolt of energy which is baneful to outsiders and extraplanar beings. As a ranged touch attack, you deal 1d6 damage per level (maximum 20d6 at 20th level) with no save. Outsiders who are also extraplanar take d8 damage instead of d6. On a natural 19-20, the target is also subject to dismissal as per the spell, Will negates the dismissal.

Against creatures which are not extraplanar or outsider, this spell deals no damage.

Material Component: Starmetal shavings.



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Eiji-kun's Homebrew (5047 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelCleric 3 + and Sorcerer/Wizard 4 +
RangeOther +
RatingUndiscussed +
SchoolAbjuration +
SummaryA bolt of energy which only harms extraplanar beings and outsiders. On a critical hit, it might dismiss them as well. +
TitleAlhazarde Lance +