Alhazarde Lance (3.5e Spell)
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|Level:||Cleric 3, Sorcerer/Wizard 4|
|Components:||V, S, M|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Target:||One Extraplanar Creature or Outsider|
|Saving Throw:||None and Will negates; See Text|
A shimmering green lance of light flies out of your palm, trailing energy like a comet and striking the succubus down!
Using the power of the green comet Alhazarde, you project a bolt of energy which is baneful to outsiders and extraplanar beings. As a ranged touch attack, you deal 1d6 damage per level (maximum 20d6 at 20th level) with no save. Outsiders who are also extraplanar take d8 damage instead of d6. On a natural 19-20, the target is also subject to dismissal as per the spell, Will negates the dismissal.
Against creatures which are not extraplanar or outsider, this spell deals no damage.
Material Component: Starmetal shavings.
|Article Balance||High +|
|Component||V +, S + and M +|
|Identifier||3.5e Spell +|
|Level||Cleric 3 + and Sorcerer/Wizard 4 +|
|Summary||A bolt of energy which only harms extraplanar beings and outsiders. On a critical hit, it might dismiss them as well. +|
|Title||Alhazarde Lance +|