All for One (3.5e Maneuver)
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White Raven (Strike) | |
Level: | 8 |
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Prerequisite: | Need three White Raven maneuvers |
Initiation Action: | Standard Action |
Range: | Personal; see text |
Target: | Self |
Duration: | 1 round |
Saving Throw: | Will negates (harmless) |
As a standard action you draw in all attacks against allies within 100 feet, taking them as if they were aimed for yourself and only yourself even if an ally is standing next to you when you absorb an area of effect. You are subject to any damage, saving throws, and other effects of the attacks. However, you gain several benefits in return.
For each ally in 100 feet, you gain DR 5/-, resistance to all magical damage 10, +2 on saving throws, SR 10 + HD + 2 points per ally, and 10 temporary hit points per ally. The bonuses stack, up to one ally per two initiator level regardless how many allies you are actually protecting. For example, a level 20th initiator who is protecting an amy of 50 troops within 100 feet gains the benefit for 10 of those troops, or DR 50/-, resist all 100, +20 on saving throws, SR 50, and 100 temporary hp.
These bonuses are temporary and vanish after 1 round.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → White Raven
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