Anger the Sleeping Earth (3.5e Utterance)
Rate this article |
Discuss this article
This utterance uses the rules for the truenamer rebuild.
|Lexicon of the Primal Word|
|Casting time:||1 standard action or 10 minutes; see text|
|Range:||Long (400 ft. + 40 ft./level) or 2 miles; see text|
|Duration :||1 round or Instantaneous; see text|
|Saving Throw:||None; see text|
You break the name of the ground, and the earth follows suit. You duplicate the effects of earthquake.
Reverse: Rather than break the earth with violence, you shape its truename slowly into a new more pleasing shape. You duplicate the effects of reticulating splines.
Failure: On a failed truespeak check, the ground shudders which disrupts but is ultimately harmless. Creatures which must maintain concentration must make a concentration check DC 20 + spell level or lose the spell. For the reverse, the area drops down to 20 ft which is altered.
Normal: The earthquake occurs for 5 rounds. On the second, third, and forth rounds a whirlpool forms in the ground in a 20 ft radius. You can move the whirlpool 20 ft each round as a move action. Those in the area must make a Reflex save (DC equal to the utterance's DC) or be sucked into the liquefied ground and must hold their breath or drown. They must succeed on a Swim check to resurface. If the whirlpool effect ends with creatures still underground they are trapped and must dig their way out. Creatures end up 1d10x5 ft underground from the whirlpool.
Reversed: You may cast it as a 1 round action, and effects occur 1 round after.
|Article Balance||High +|
|Identifier||3.5e Utterance +|
|Level||Truenamer 4 +|
|School||Primal Word +|
|Summary||Duplicate the effects of earthquake, or reshape the land with reticulating splines. +|
|Title||Anger the Sleeping Earth +|