Arcane Thief (3.5e Prestige Class)

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Author: Leziad (talk)
Date Created: 22nd December 2015
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You are a mage and a thief, an arcane thief. Hey! at least it better than Thiefmage. 5 Arcane Spellcasting Sneak Attack Other


Arcane Thief[edit]

Why do you bother picking lock? Just use knock. Sheesh you guys always do it the hard way.
—Nisse Magolen, Whisper Gnome Arcane Thief, How I Stole Your Golds and Your Boyfriend, Memoir of Nisse Magolen

An arcane thief is more or less a rogue and a spellcaster who use their vast arcane talent to better her career as a thief. Arcane thieves possess skills and abilities allowing them to become some of the greatest master of thief in history. While others focus on illusion and some focus on combat the arcane thief focus more on spells that actually improve their thievery and make her job easier, like enchantment, teleportation and transmutation, although none will deny the use of invsibility or a wall conjured by silent image.



Becoming an Arcane Thief[edit]

Entry Requirements  
Skills: Hide Skill 8 ranks, Move Silently Skill 8 ranks, Spellcraft 6 ranks. 
Spellcasting: Must be able to cast 1st level arcane spells.. 
Sneak Attack: +2d6.

Table: The Arcane Thief

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +2 +2 Arcane Thievery, Sneak Attack +1d6 +1 level of existing arcane spellcasting class
2nd +1 +0 +3 +3 Knock 3/day +1 level of existing arcane spellcasting class
3rd +2 +1 +3 +3 Sneak Attack +2d6, Thief's Portal +1 level of existing arcane spellcasting class
4th +3 +1 +4 +4 Illusory Flank +1 level of existing arcane spellcasting class
5th +3 +1 +4 +4 Sneak Attack +3d6 +1 level of existing arcane spellcasting class
6th +4 +2 +5 +5 Invisible Thief's Portal +1 level of existing arcane spellcasting class
7th +5 +2 +5 +5 Sneak Attack +4d6 +1 level of existing arcane spellcasting class
8th +6/+1 +2 +6 +6 Knock At Will +1 level of existing arcane spellcasting class
9th +6/+1 +3 +6 +6 Permanent Thief's Portal, Sneak Attack +5d6 +1 level of existing arcane spellcasting class
10th +7/+2 +3 +7 +7 Archthief +1 level of existing arcane spellcasting class

Class Skills (6 + Int modifier per level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the Arcane Thief.

Spellcasting: At each level you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Arcane Thief, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Arcane Thievery (Ex): A 1st level arcane thief know how to boost her thief skill with her spells, she may as a swift action expend a single spell granting her twice the spell level to a single Disable Device, Hide, Move Silently, Open Lock or Tumble skill check.

If the arcane thief use invocations (or other at-will spells) she may instead 'expend' one of her invocation, gaining twice it spell level as a bonus as normal. The expended invocation cannot be used for an hour and if it had a 24 hours bonus the bonus is suppressed for 1 hour as well.

Sneak Attack: At 1st level and every odd level thereafter, the Arcane Thief gain 1d6 point of Sneak Attack (as the rogue ability). This stack with any other sources of Sneak Attack,

Knock (Sp): At 2nd level a arcane thief gain knock as a spell-like ability 3/day.

A 8th level arcane thief may use it at will.

Thief's Portal (Su): Whenever a 3rd level arcane thief use a [teleportation] spells or spell-like ability she may decide to leave a portal behind, the portal lead between the point of her teleportation and last for up to 1 minute per class level or until the arcane thief dismisses it as a free action. The portal radiate a magical aura as the spell used to create it and shine as brightly as a light spell. It can be dispelled as a normal magical effect. It is an especially useful ability to either allow her gang inside a place or break in and leave with a single spell.

At 6th level the arcane thief may make her thief's portal invisble when she first create it. If she do so it do not shed any light. It cans till be found by detecting it magical aura however.

At 9th level she may make her Thief's Portal permanent, however she may only keep a number of portal equal to her casting ability modifier. She may still dismiss these permanent portal as as standard action.

Illusory Flank (Su): A 4th level Arcane Thief can flank with any Illusion [Figment] effect she create. The illusion count as having a threatening range equal of 5 feet from all square it occupy. If the creature recognize the illusion as fake it cannot be flanked by it.

Archthief (Ex): A 10th level arcane thief has become a master at blending thievery and magic. Her spells no longer have any magic aura and cannot be identified by spellcraft. She is also always under the effect of detect scrying and nondetection.



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Leziad's Homebrew (4425 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionModerate +
Class AbilityArcane Spellcasting + and Sneak Attack +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level5 +
Rated ByFoxwarrior +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAppraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Tumble + and Use Magic Device +
Skill Points6 +
SummaryYou are a mage and a thief, an arcane thief. Hey! at least it better than Thiefmage. +
TitleArcane Thief +
Will Save ProgressionGood +