Aristocrat (3.5e NPC Class)
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|“||Here we go, man to man. Just you and me and MY GUARDS!||”|
There are nobles who earn their titles through merit and ability, and then there are those who are born into it. These are the latter. The noble leader, the corrupt politician, the generous count or the pompous baron; all of them could be aristocrats. Aristocrats have both money and power, and as such often come to the conclusion that one is necessary to obtain the other.
Abilities: Charisma is the one important ability for an aristocrat; as long as one has it, they can at least convince others that they are an effective leader.
Races: Any race that has a class system and/or rich people.
Starting Age: Complex.
|1st||+0||+0||+0||+0||Privileged Upbringing, Voice of Authority|
|4th||+2||+1||+1||+1||In the Name of the King|
|5th||+2||+1||+1||+1||Veni Vidi Vici|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the aristocrat.
Privileged Upbringing: An aristocrat was probably born into wealth and at the very least will most likely die rolling in cash. As a result, he can afford to spend a little. An aristocrat is considered to have in his possession any purchasable object (except for scrolls) worth up to 1,000 gp per aristocrat level. He may also purchase scrolls with a value of up to 250 gp per level.
As an unfortunate result of the silver spoons in their mouths, aristocrats have no combat training or special skills of any kind beyond those described below. They are not proficient in any form of weapon or armor and cannot take feats.
Voice of Authority (Sp): An aristocrat can use command as a spell-like ability at will that affects up to one creature per aristocrat level. No matter what effect it may gain in the future, and saving throws for voice of authority have a save DC equal to 10 + ½ the aristocrat‘s level + his Charisma modifier.
Bling: If you have it, flaunt it; those are the words the aristocrat lives by. He can now wear double the normal amount of jewelry (four rings, two amulets, etc.), so long as he can dish out the dough to buy it, and the effects of all magical jewelry he wears stack if applicable.
Entourage: Starting at 2nd level, the aristocrat gains a bodyguard who possesses a number of warrior levels equal to the aristocrat’s class level. At each level thereafter, he gains another warrior guard, and all guards always have levels equal to his. As a standard action usable at will, the aristocrat can attempt to motivate his guards with a successful Diplomacy check (DC 10 + the CR of the strongest opponent they are facing) by promising them more money in return for victory (pledges of land, title, and concubines may also be included). If he succeeds, all guards gain the fanatic attitude (and all benefits thereof) for the duration of the current encounter.
In the Name of the King (Sp): An aristocrat may create a contract with another being at 4th level, a pact that binds another creature to his will. This ability functions as a lesser geas spell and has all the normal limitations thereof, but has a save DC equal to 10 + ½ the aristocrat‘s level + his Charisma modifier. The aristocrat may only have one such pact in existence at any one time.
In addition, the aristocrat's guards become even more expendable. If the aristocrat is adjacent to one of his guards, he can take an immediate action to push them into the line of fire, causing the guardsman to be struck by all attacks that would normally affect the aristocrat until his demise.
Trading Out Aristocrat Levels
Despite their glaring lack of martial prowess, aristocrats have some pretty strong abilities. This was intentional, but it doesn't change the fact that aristocrat levels assume that the person who possesses them is almost always a snooty, inept piece of scum. Should an aristocrat ever gain any measure of competency, replace all aristocrat levels with PC levels.
|Allowed Alignments||Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +|
|Article Balance||Very High +|
|Author||ThunderGod Cid +|
|Base Attack Bonus Progression||Poor +|
|Class Ability||Other +|
|Class Ability Progression||Other +|
|Fortitude Save Progression||Poor +|
|Identifier||3.5e NPC Class +|
|Reflex Save Progression||Poor +|
|Skill||Appraise +, Climb +, Concentration +, Decipher Script +, Diplomacy +, Forgery +, Gather Information +, Intimidate +, Knowledge +, Listen +, Sense Motive +, Speak Language + and Use Magic Device +|
|Skill Points||4 +|
|Summary||Rich people who get by on the fact that they have money more than actual ability. +|
|Will Save Progression||Poor +|