Arms of the Guardian (3.5e Maneuver)
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Golem Heart (Boost) | |
Level: | 5 |
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Prerequisite: | Need two Golem Heart maneuvers, Golem Heart Focus |
Initiation Action: | Swift Action |
Range: | Personal |
Target: | Self |
Duration: | 1 round |
As a swift action you summon a pair of golem arms which float just off your back. The arms are capable of making two additional primary attacks in addition to your own actions, dealing 4d6+its Str in damage. Its effective strength is 10 + twice your initiator level and it uses your BAB.
The fists bypass all material damage reduction and count as magic (and as magic and epic if you are an epic level character). It may also use any feats you possess or use special combat options such as grappling, though it cannot perform martial maneuvers on its own. The golem arms have the reach of a creature two times your size (typically Huge for a Medium creature, for 15 ft of reach) and may take infinite attacks of opportunity, though no more than one attack of opportunity per provoking.
The arms have their own actions for the round, allowing you to do something else besides attacking as they make a standard or a full attack. In addition due to their bulk they partly cover your form, giving you a +4 cover bonus to AC.
The arms are large and bulky, you count as a creature two times larger when the arms are manifested for the purpose of squeezing through or fighting in cramped or narrow spaces.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Golem Heart
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