Arrow Sniper (3.5e Feat)

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Author: Snafusam (talk)
Date Created: 6-22-2021
Status: complete, i think...
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Arrow Sniper [Scaling, Combat, Range, Movement] "The arrows never missed, but we never saw the archer!" Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: SRD:Run: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Jump skill description), you gain a +4 bonus on your Jump check. While running, you retain your Dexterity bonus to AC.
  • +1: SRD:Dodge, Hawk Eye Shot: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. You get a +1 bonus on attack and damage rolls with ranged weapons at ranges farther than 30 feet away.
  • +6: SRD:Mobility, SRD:Far Shot, SRD:Precise Shot: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area, A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1-1/2). When you use a thrown weapon, its range increment is doubled. If within the standard range increment, You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
  • +11: Shot on the Run, Eagle Eye Shot, SRD:Sharp-Shooting: When using the attack action with a ranged weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Hawk Eye Shot improves to +3 bonus on attack and damage rolls with ranged weapons at ranges farther than 30 feet away. Your targets only receive a +2 bonus to Armor class due to cover. This feat has no effect against foes with no cover or total cover.
  • +16: Tracking Target, Very Far Shot, SRD:Improved Precise Shot: Once a target has been hit with an ranged weapon you can perceive the targets direction and distance for as long as the damage remains unhealed. Ranged attacks beyond range increment no longer impose -2 accumulating penalties. Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks. In addition, when you shoot or throw ranged weapons at a grappling opponent in your sight, you automatically strike at the opponent you have chosen.

The Hawk Eye shot and Eagle Eye shot are equivalent to SRD:Point Blank Shot for the purposes of qualifying for feats.


Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats
Back to Main Page3.5e HomebrewSourcebooksRaces of WarWarriors with Style
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Article BalanceVery High +
AuthorSnafusam +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
Summary"The arrows never missed, but we never saw the archer!" +
TitleArrow Sniper +
TypeScaling +, Combat +, Range + and Movement +