Bloodlust of the Redcap (3.5e Soulmeld)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 18/4/21
Status: Complete
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article


Bloodlust of the Redcap 
Descriptors: Chaotic, Evil
Classes: Totemist
Chakra: Crown, Legs, Totem
Saving Throw: None

An ethereal red cap appears onto your head.

You gain damage reduction 2/cold iron.

Essentia: For each invested essentia point, increase the DR by one.  

Chakra Bind (Crown)

The sickening red hat becomes more real and seems to be soaked in blood when others are hurt.

Everytime you draw blood, or analogous fluids, from someone (but not yourself) you gain a morale bonus to attacks rolls and damage equal to +1 against that enemy which you hurt.

These bonuses stack cumulatively up to a +5 (so each time you draw blood you increase the bonus). The bonus lasts for one round + one round per Constitution modifier (minimum 1), counting from the first round you gain the first bonus. You must spill the victim's blood for this effect to begin.

You are sickened for one minute after the effect wears off, unless you it keeps ongoing because you hit different adversaries. 

Chakra Bind (Legs)

Iron boots surround your feets.

You gain the Powerful Build extraordinary ability, which makes you count as one size larger whenever it would be applicable and beneficial to you.

Characters that already have this ability gain a +4 to the same kind of checks. 

Chakra Bind (Totem)

Your shoulders deform and a hump appears on your back.

You gain a +2 bonus to AC as natural armor, which increases by one per two essentia points invested in this soulmeld.

You may unbind the bind to make the hump fall off and produce a redcap that remains one round per meldshaper level (up to 10).

The redcap's HDs are equal to your meldshaper level (up to 10), and you may decide to create multiple redcaps splitting the maximum HDs between them.

The redcaps are obedient to you and act immediately as they are created, dissolving in blood and gore when they disappear.


Back to Main Page3.5e HomebrewClass Ability Components3.5e Soulmelds

the bluez in the dungeon's Homebrew (437 Articles)
the bluez in the dungeonv
Authorthe bluez in the dungeon +
ClassTotemist +
DescriptorChaotic + and Evil +
Identifier3.5e Soulmeld +
RatingUnrated +
SummaryThe strong murder-drive of redcaps may be employed as a soulmeld. +
TitleBloodlust of the Redcap +
TypeCrown +, Legs + and Totem +