Body of the Golem (3.5e Maneuver)
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Golem Heart (Stance) | |
Level: | 6 |
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Prerequisite: | Need three Golem Heart maneuvers, Golem Heart Focus |
Initiation Action: | Swift Action |
Range: | Personal |
Target: | Self |
While in this stance you gain some of the benefits and drawbacks of being a full construct. You gain damage reduction 10/adamantine. You become immune to blindness, critical hits, ability score damage, deafness, disease, drowning, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take half damage from electricty and gain acid and fire resistance 10. However you become vulnerable to all special attacks that affect iron golems.
You gain a +6 enhancement bonus to your Strength score, but you take a –6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 50% and a –8 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attacks deal damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.
Your weight increases by a factor of ten, causing you to sink in water like a stone. However, you could survive the crushing pressure and lack of air at the bottom of the ocean—at least until you fall out of the stance.
This maneuver is a supernatural ability. While in this stance you look similar to a golem and get +10 on Disguise checks to appear as such.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Golem Heart
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