Bramble (5e Monster)
Unofficial conversion of a 2e monster.
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|Tiny Fey, Neutral Evil|
|Armor Class: 17 (half-plate)|
|Hit Points: 2 (1d4)|
|Speed: 20 ft., climb 20 ft.|
|Skills: Animal Handling +4|
|Senses: darkvision 60 feet, passive Perception 10|
|Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2|
Innate Spellcasting. Brambles are innate spellcasters using Wisdom as their spellcasting ability. They can cast the following spells without material components (spell save DC 12, +4 to hit with spell attacks):
Spines. A creature that hits a bramble with an unarmed strike or natural weapon automatically is hit with a Claws and Spines attack (see below).
Claws and Spines. Melee Weapon Attack: +4 to hit, reach 5 ft., one Target. Hit: 3 (1d6) piercing damage. If the target is a creature, it must attempt a Constitution saving throw (DC 12) or be poisoned for 1 minute. A poisoned creature may repeat this saving throw at the end of each of its turns, ending the condition on a success.
Brambles are tiny anthropoid fey (about 3" tall). Their skin is brown and wrinkled. Their ears and nails are very pointed. They have spines or quills that extend through their armor.
Brambles often ride squirrels, hedgehogs, bats or other small beasts as mounts. When they cast find steed, the steed often takes on one of these forms.
Sources and Notes
- ↑ Conversion of 2e creature in Monstrous Compendium Anual Volume Three (p.44) by user:Rlyehable. Unofficial conversion licensed: CC-BY-SA with original copyrights recognized and unchallenged.
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|Alignment||Neutral Evil +|
|Challenge Rating||1/8 +|
|Experience Points||25 +|
|Features||Innate Spellcasting +, Spines + and Claws and Spines +|
|Hit Dice||1d4 +|
|Hit Points||2 +|
|Identifier||5e Monster +|
|SortText||Bramble 5e +|
|Summary||A bramble is a tiny anthropoid fey with spines on its back. +|