Brave Fighter (3.5e Class)

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Author: Eiji-kun (talk)
Date Created: 9-11-14
Status: Complete
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Brave Fighter[edit]

The brave fighter is a man at arms who is master in combat. Really, it's a replacement to the normal Fighter class, taking elements from previous and future edition fighters and brought up to the strength of others through it.

Making a Brave Fighter[edit]

Abilities: As front line warriors, brave fighters value Strength over all, shortly followed by Constitution and perhaps Dexterity, based on their armor choices. Their mental ability scores matter less, though a strong Intelligence helps with more skill points, and Charisma is useful for those going the leader of men route.

Races: Any.

Alignment: Any.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: As fighter.

Table: The Brave Fighter

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Bonus Feat
2nd +2 +3 +3 +3 Ability Increaser, Bonus Feat
3rd +3 +3 +3 +3 Armor Mastery 1, Craftsman
4th +4 +4 +4 +4 Bonus Feat
5th +5 +4 +4 +4 Weapon Mastery 1
6th +6 +5 +5 +5 Bonus Feat, Rapid Attack (+1)
7th +7 +5 +5 +5 Armor Mastery 2
8th +8 +6 +6 +6 Bonus Feat
9th +9 +6 +6 +6 Weapon Mastery 2
10th +10 +7 +7 +7 Bonus Feat
11th +11 +7 +7 +7 Bounded Accuracy, Rapid Attack (+2)
12th +12 +8 +8 +8 Bonus Feat
13th +13 +8 +8 +8 Damage Reduction 5/-
14th +14 +9 +9 +9 Bonus Feat
15th +15 +9 +9 +9 Die Harder (1 round)
16th +16 +10 +10 +10 Bonus Feat, Rapid Attack (+3)
17th +17 +10 +10 +10 Damage Reduction 10/-
18th +18 +11 +11 +11 Bonus Feat
19th +19 +11 +11 +11 Die Harder (3 rounds)
20th +20 +12 +12 +12 Bonus Feat, Legendary

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Brave Fighter.

Weapon and Armor Proficiency: A brave fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). Alternatively, they may trade out tower shield proficiency for a single exotic weapon proficiency.

Bonus Feat: At 1st level, a brave fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The brave fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A brave fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

In addition to normal fighter bonus feats, the brave fighter may select the following feats as well: Leadership

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A brave fighter is not limited to the list of fighter bonus feats when choosing these feats.

Whenever the brave fighter levels up, he may choose to swap out any and all of the bonus feats granted by this class. Feats must retain their pre-requisites as normal, but he is not locked in his choices forever. He may also choose to do this after 24 hours of training.

Ability Increaser: A 2nd level or higher brave fighter can trade out obtaining a brave fighter bonus feat for a +1 bonus to two ability scores of their choice, as long as it is not placed in their highest ability score. If all their ability scores are the same, they can place it in any score. For example, a brave fighter with Str 18, Dex 13, Con 14, Int 13, Wis 10, and Cha 8 can apply their bonuses to any score except Strength.

If a brave fighter has traded a feat out for an ability increase they cannot trade this "feat" out later as above. The ability increase is permanent.

Armor Mastery (Ex): Starting at 3rd level, a brave fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1/3rd his class level (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1/3rd his class level. In addition, a brave fighter can also move at his normal speed while wearing medium armor.

At 7th level, a brave fighter can move at his normal speed while wearing heavy armor, and may use evasion and tumble in all armors.

Craftsman: A 3rd level brave fighter gains Mundane Crafter (Craft Magic Arms & Armor) as a bonus feat. They do not need to qualify for this.

Weapon Mastery (Ex): At 5th level a brave fighter applies the effect of many weapon specific feats (such as Weapon Focus) to all weapons they are proficient with, and the numerical bonuses are increased by +50% for the weapon they have focus in. For example, a brave fighter with Weapon Focus (longsword) and Greater Weapon Focus (longsword) would gain +3 to attack with longswords, and +2 attack with anything else.

At 9th level, a brave fighter can change what their weapon specific feats apply to as a full round action, the bonuses for the weapon are doubled for the weapon you have focus in, and +50% for every other weapon. For example, the brave fighter gains +4 from Weapon Focus (longsword) and Greater Weapon Focus (longsword), while they get +3 with anything else.

Rapid Attack (Ex): At 6th level, brave fighters can make one of their iterative attacks as well as their normal attack in the same standard action. Effectively it grants them pounce, though limited to only one of their iterative.

At 11th, and again at 16th, a brave fighter receives another iterative attack they may make on a standard action. A single classed brave fighter can always make a full attack as a standard action as his BAB matched up with when rapid attacks are gained.

Bounded Accuracy (Ex): Brave fighters of 11th level can make multiple attacks with minimal losses. Their iterative attacks never go lower than -5. Thus a BAB +10 attack pattern would be +11/+6/+6, rather than +11/+6/+1.

Damage Reduction (Ex): A level 13th brave fighter gains DR 5/- as long as they are not helpless or immobilized. It represents defending against attacks with parries, blocks, and other fighting techniques which help reduce otherwise fatal blows.

At 17th level, a brave fighter's DR rises to DR 10/-.

Die Harder (Ex): A 15th level brave fighter is hard to take down. They may delay any negative effect for 1 round, up to and including dying from spells or hit point loss. If they gain an effect which counteracts the negative effect, it may be removed before it comes into play. For example, a brave fighter is reduced to -30 hp, but receives healing to bring him back to positive numbers before the end of his next turn, and so he does not die.

At 19th level, he may delay effects up to 3 rounds.

Legendary (Ex): A 20th level brave fighter is a thing of legend. All their equipment is considered artifacts while it is in their possession, rendering it immune to being destroyed or suppressed. They gain DR 15/- and Fast Healing 10 as well, and if they are ever killed they will be reborn after a year and a day in a random location on their home plane, as if subject to reincarnate, as long as their soul is intact. If they are restored to life before that, it costs no XP or GP, and causes no negative levels or Con loss.

Epic Brave Fighter[edit]

Table: The Epic Brave Fighter

Hit Die: d10

Level Special
21st Extra Attack, Rapid Attack (+4)
22nd Bonus Feat
24th Bonus Feat
26th Bonus Feat, Extra Attack, Rapid Attack (+5)
28th Bonus Feat
30th Bonus Feat

4 + Int modifier skill points per level.

Bonus Feat: Epic brave fighters continue to gain bonus feats at 22nd and every even level beyond.

Extra Attack: Unlike other classes, who receive a maximum of 4 attacks from high BAB, an epic brave fighter continues to receive extra attacks at 21st and every five levels beyond.

Rapid Attack: An epic brave fighter continues to gain rapid attacks, matching up with the extra attacks they receive at 21st and every five levels beyond.

Human Brave Fighter Starting Package[edit]

Weapons: Longsword.

Skill Selection: Pick a number of skills equal to 5 + Int modifier.

Skill Ranks Ability Armor
Diplomacy 4 Cha
Jump 4 Str
Intimidate 4 Cha
Tumble 4 Dex
Use Magic Device 4 Cha

Feat: Power Attack.

Bonus Feats: Cleave, Dodge.

Gear: Chain Shirt.

Gold: 10 gp.

Campaign Information[edit]

Playing a Brave Fighter[edit]

Religion: Brave Fighters come from all walks of life, both the religious, and the not.

Other Classes: Other classes see fighters as the first line of defense, the guy who draws fire and lays on the smack down.

Combat: You're a fighter, get on the front lines.

Advancement: The same options fighters have sync well with brave fighters.

Brave Fighters in the World[edit]

So I stabbed him.
—Unknown Brave Fighter

Daily Life: Brave fighters are still people. When they aren't fighting, they're off socializing or doing other things.

Organizations: Everyone needs fighting men, most of all armies. Spellcasters may be a rare sight but a brave fighter can always expect to be backed up by his many battle brothers.

NPC Reactions: Fighting men are easy to understand and may either be brave heroes, or symbols of terror.

Brave Fighter Lore[edit]

Characters with ranks in Knowledge Nobility can research brave fighters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Nobility
DC Result
10 Brave fighters are good with weapons, and can use all the best tools of battle.
15 Brave fighters have plenty of feats, and the ability to mix it up if previous feats no longer help them. They can even move quickly in armor which would burden others.
20 Powerful brave fighters are difficult to put down. Even if you kill them, they might not die for many seconds later and by then you've been stabbed to death yourself.
30 Those that reach this level of success can research specific brave fighters, their motives, whereabouts, weapons of choice, and other information.

Brave Fighters in the Game[edit]

Adaptation: Use the brave fighter to replace the regular fighter!

Back to Main Page3.5e HomebrewClassesBase Classes

Eiji-kun's Homebrew (5428 Articles)
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorEiji-kun +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level0 +
Rated ByLeziad + and Ghostwheel +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillBalance +, Climb +, Concentration +, Craft +, Diplomacy +, Handle Animal +, Heal +, Intimidate +, Jump +, Knowledge +, Listen +, Profession +, Ride +, Sense Motive +, Spot +, Survival +, Swim +, Tumble +, Use Magic Device + and Use Rope +
Skill Points4 +
SummaryA variant fighter, designed as a replacement for the fighter class. +
TitleBrave Fighter +
Will Save ProgressionGood +