Chaos Spinner (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: Eiji-kun (talk)
Date Created: 9-25-19
Status: Spinning out of control!
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rate this article
Discuss this article

Crazy Spinner
Illusion (Shadow) [Chaotic]
Level: Bard 5, Sorcerer/Wizard 7
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft + 10 ft/level)
Area: 20 ft radius cylinder, 10 ft high
Duration: 1 round/level
Saving Throw: Fortitude negates, Will partial
Spell Resistance: Yes

Round and round and round it goes, where you stop nobody knows!

A swirling mass of colors appears under the feet, and the world melds partly with the shadow plane becoming fluid and mutable. Creatures are wrapped up and shunted into new locations as space bends, and those riding it are subject to sickness, nausea, and confusion when they disembark.

Creatures in the area on initial casting, who pass through the area, or who end their turn in the area are subject to its effects, though they only need to save once each round regardless how many times they pass through. Creatures must make a Fortitude save against being sickened as long as they remain in the area and for 5 rounds after leaving, and must make a Will save or be confused for as long as they are in the area and 1 round after leaving. Even on a successful Will save (or on immunity), they are dazzled. The confusion is a mind-affecting effect, but no other part of the spell is. Ranged attacks through this warped space are impossible and effectively break line of effect.

In addition, roll 1d8. Creatures are shifted to a random cardinal direction in the circle the same distance away from the center they started with, using north as 1 and going clockwise. Multiple creatures may move different amounts, as there is no rhyme or reason to the circle's spin. This movement does not provoke attacks of opportunity, and stops early if it runs into an obstruction.

The caster can move the circle up to 20 ft a round by concentrating on it as a move action. Allies are partly immune to your circles effects, able to choose what direction they end up in and not needing to make the saving throws. They are, however, dazzled.

If willing creatures stand upon the circle for at least 5 rounds consecutively, the caster can discharge this spell as a standard action to teleport all creatures and objects in the area as per dimension door via the plane of shadow to a new location. This ends the spell.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5622 Articles)
Article BalanceVery High +
AuthorEiji-kun +
ComponentV + and S +
DescriptorChaotic +
Identifier3.5e Spell +
LevelBard 5 + and Sorcerer/Wizard 7 +
RangeOther +
RatingUndiscussed +
SchoolIllusion +
SubschoolShadow +
SummaryEntrap targets in spinning warped space, causing them to be forcefully moved, sickened, nauseated, or confused. +
TitleChaos Spinner +