Chill Object (3.5e Spell)

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Adopter: MadmanFromSpace (talk)
Original Author: Franken Kesey (talk)
Date Created: 8/11/13
Status: Fin
Editing: Clarity edits only please
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Chill Object
Transmutation
Level: Cleric 4, Druid 2, Sorcerer/Wizard 3
Components: F
Casting time: 1 standard action
Range: Touch
Target: 20lbs/two levels of material of the same type, all within a 30 ft. radius.
Duration: 7 rounds
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

Chilling cloth, wood, metal or stone: acts the same as chill metal, only difference is cloth, wood and stone can also be affected.

Chilling water: will solidify liquids (up to -50oC). The first and last round deal no damage, the second and sixth deal a moderate amount of damage, and will freeze water. While rounds three through five deal significant damage, and will freeze much more torpid waters, and substances with colder freezing points.

Round Metal
Temperature
Damage
1 15oC None
2 -20oC 1d6+1 points
3–5 -50oC 2d6+3 points
6 -20oC 1d6+1 points
7 15oC None

Chilling air and earth: deals no damage, but increases survival checks by two when attempting to survive in cold environments. Also, burrow speeds is reduced by 10 ft. and fly is reduced by 20 ft. when in a chilled environment.

Chilling fire: reduces fire damage from all sources by 1d6 two rounds, then 2d6 for three rounds, then 1d6 for two more rounds. However, this will not quench a fire, only weaken its heat.

Focus: something that is colder than air temperature.



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Franken Kesey's Homebrew (123 Articles)
Franken Keseyv
AdopterMadmanFromSpace +
Article BalanceHigh +
AuthorFranken Kesey +
ComponentF +
Identifier3.5e Spell +
LevelCleric 4 +, Druid 2 + and Sorcerer/Wizard 3 +
RangeTouch +
RatingUnrated +
SchoolTransmutation +
SummaryCan chill cloth, wood, metal, stone, water, earth, air - and fire. +
TitleChill Object +