Cold Comfort (3.5e Spell)
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Conjuration (Creation) [Cold] | |
Level: | Druid 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Personal |
Target: | Self |
Duration: | 3 rounds |
Saving Throw: | None |
Spell Resistance: | No |
You quickly encase yourself in ice, buying yourself precious time.
You encase yourself in a sheathe of ice, rendering you helpless but with total cover. You recover 50 hp a round and purge yourself of ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned, for a total of 150 hp healed after 3 rounds.
The ice has 15 hp/level and hardness 0, is healed by cold damage, and takes +50% more damage from fire. If the ice is broken prematurely the healing stops prematurely, and you are staggered for 1 round.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Eiji-kunv |
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Facts about "Cold Comfort (3.5e Spell)"
Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Descriptor | Cold + |
Identifier | 3.5e Spell + |
Level | Druid 4 + |
Range | Personal + |
Rating | Unrated + |
School | Conjuration + |
Subschool | Creation + |
Summary | Seal yourself in a protective layer of ice which heals you, but leaves you helpless. + |
Title | Cold Comfort + |