Cold Eye Gazer (3.5e Invocation)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Eiji-kun (talk)
Date Created: 1-12-19
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article
Cold Eye Gazer
Warlock Greater; 5th

You summon a "cold eye gazer" anywhere within 60 ft, a small barnacle-like creature made of ice that sticks to surfaces, with a ghostly blue eyeball floating within. Each gazer has a cold beam that it uses at the start of your turn, a range touch attack out to 30 ft against the nearest opponent that deals 5d6 cold damage and decreases movement speed by -10 ft (minimum 5 ft). You conjure and launch up to 3 at a time as a standard action, or 1 as a swift action, and may have up to 3 active at any one time. New gazers cause one of the cold gazers to blink out of existence.

Gazers can be destroyed. They have AC 10, 5 hp, immunity to cold and vulnerability to fire. While easy to destroy, they are also easy to replace and can quickly overwhelm opponents or be set up as traps.


Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsWarlock

Eiji-kun's Homebrew (5086 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Invocation +
LevelWarlock Greater +
RatingUndiscussed +
SummarySummon up to three "eyeballs" that emit beams of cold that slow opponents. +
TitleCold Eye Gazer +