Cone of Steam (3.5e Spell)
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| Conjuration [Fire, Water] | |
| Level: | Druid 3, Sorcerer/Wizard 3 |
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| Components: | V, S, M |
| Casting time: | 1 standard action |
| Range: | 30 ft |
| Area: | Cone-shaped spread |
| Duration: | 1 round |
| Saving Throw: | Reflex half |
| Spell Resistance: | No |
With a loud hiss a burning spray of hot water fills the room with fog.
You release a cone of superheated steam, dealing 1d6 fire damage/level (maximum 10d6 at caster level 10th) as an instantaneous effect. This fire damage can't catch anything on fire and is unhampered by water or lack of air. It leaves a mist in its wake as obscuring mist in its wake for 1 round that deals half its original damage to any creatures passing through or ending their turn within the area of effect.
Material Component: A vial of water.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
| Eiji-kunv |
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Facts about "Cone of Steam (3.5e Spell)"
| Article Balance | High + |
| Author | Eiji-kun + |
| Component | V +, S + and M + |
| Descriptor | Fire + and Water + |
| Identifier | 3.5e Spell + |
| Level | Druid 3 + and Sorcerer/Wizard 3 + |
| Range | Other + |
| Rating | Undiscussed + |
| School | Conjuration + |
| Summary | Release a burst of superheated steam, leaving a cloud of mist in its wake. + |
| Title | Cone of Steam + |

