Corpse Puppet (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 8-16-14
Status: Complete
Editing: Clarity edits only please
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Corpse Puppet
Necromancy
Level: Cleric 1, Dread Necromancer 1, Sorcerer/Wizard 1
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One corpse
Duration: Concentration
Saving Throw: None
Spell Resistance: No

Dance bones, dance!

You animate a corpse as per animate dead, transforming it into a skeleton or zombie. However, it only lasts as long as you concentrate. On the other hand, it costs nothing in material components and the skeleton or zombie uses your caster level as its base attack bonus. When you cease concentration, it crumples but may be re-animated with another casting if it was not destroyed (brought to 0 hp). It retains any previous damage it had upon reanimation. It does not add to your total pool of undead you can control at one time, but you still have normal limitations on how many HD you can animate per casting.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDread Necromancer
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelCleric 1 +, Dread Necromancer 1 + and Sorcerer/Wizard 1 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryBriefly make a skeleton or zombie under your control. Cheaper than animate dead, but only for a short time. +
TitleCorpse Puppet +