Cryospray (3.5e Spell)
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| Conjuration (Creation) [Cold] | |
| Level: | Druid 2, Sorcerer/Wizard 2 |
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| Components: | V, S |
| Casting time: | 1 standard action |
| Range: | 30 ft |
| Area: | 30 ft line |
| Duration: | Concentration |
| Saving Throw: | Reflex half and Fortitude negates; see text |
| Spell Resistance: | No |
You open your palm releasing a gout of blue vapor.
You project a line of cold, dealing 1d6 points of cold damage/level (maximum 10d6), Reflex half. You can concentrate on it to keep the stream flowing, and if you damage the same target for 3 rounds in a row or longer they must make a Fortitude save or become immobilized. Their movement speeds become 0 ft for 1d4 rounds. For every 20 points of fire damage they take when immobilized, the duration decreases by 1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
| Eiji-kunv |
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Facts about "Cryospray (3.5e Spell)"
| Article Balance | High + |
| Author | Eiji-kun + |
| Component | V + and S + |
| Descriptor | Cold + |
| Identifier | 3.5e Spell + |
| Level | Druid 2 + and Sorcerer/Wizard 2 + |
| Range | Other + |
| Rating | Undiscussed + |
| School | Conjuration + |
| Subschool | Creation + |
| Summary | Release a constant stream of freezing cold which can ice over your opponents. + |
| Title | Cryospray + |

