Cure Extended Wounds (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Neostar (talk)
Date Created: June 2023
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Cure Extended Wounds
Conjuration (Healing)
Level: Bard 5, Cleric 5, Druid 6, Healer 5
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 5d8 points of damage +1 point per caster level (maximum +25).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

Article BalanceModerate +
AuthorNeostar +
ComponentV + and S +
Identifier3.5e Spell +
LevelBard 5 +, Cleric 5 +, Druid 6 + and Healer 5 +
RangeTouch +
RatingUndiscussed +
SchoolConjuration +
SubschoolHealing +
SummaryCures 5d8 damage +1/level (max +25). +
TitleCure Extended Wounds +