Cure Fatal Wounds (3.5e Spell)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Conjuration (Healing) | |
Level: | Bard 8, Cleric 8, Druid 9, Healer 8 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | Instantaneous |
Saving Throw: | Will half (harmless); see text |
Spell Resistance: | Yes (harmless); see text |
When laying your hand upon a living creature, you channel positive energy that cures 8d8 points of damage +1 point per caster level (maximum +40).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Facts about "Cure Fatal Wounds (3.5e Spell)"
Article Balance | Moderate + |
Author | Neostar + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Bard 8 +, Cleric 8 +, Druid 9 + and Healer 8 + |
Range | Touch + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Healing + |
Summary | Cures 8d8 damage +1/level (max +40). + |
Title | Cure Fatal Wounds + |