Cure Fatal Wounds (3.5e Spell)

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Author: Neostar (talk)
Date Created: June 2023
Status: Finished
Editing: Clarity edits only please
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Cure Fatal Wounds
Conjuration (Healing)
Level: Bard 8, Cleric 8, Druid 9, Healer 8
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 8d8 points of damage +1 point per caster level (maximum +40).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

Article BalanceModerate +
AuthorNeostar +
ComponentV + and S +
Identifier3.5e Spell +
LevelBard 8 +, Cleric 8 +, Druid 9 + and Healer 8 +
RangeTouch +
RatingUndiscussed +
SchoolConjuration +
SubschoolHealing +
SummaryCures 8d8 damage +1/level (max +40). +
TitleCure Fatal Wounds +