Dark Arts (3.5e Feat)

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Author: the bluez in the dungeon (talk)
Date Created: 16/02/2022
Status: Complete
Editing: Clarity edits only please
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Dark Arts [General] As the lightning struck, we could hear the screams of the damned in the crackle of electricity.Prerequisites: Ability to cast spells, any evil alignment, Black MagicBenefit: Add +1 to the caster level of spells with the [Evil] descriptor. Whenever you cast an evil-aligned spell, you may choose to receive 1 point of vile damage per spell level to transform half the damage your spell inflicts into vile damage. Spells that already deal half vile damage now inflict full vile damage. You avoid needing Concentration checks for suffering damage while casting spells, with this particular method. You also gain a +2 on saves against good-aligned spells, which stacks with that of Black Magic. Special: You may not learn nor cast good-aligned spells. If you do, you are prevented from the benefits of this feat until you sacrifice a sentient creature to atone and you suffer a -2 to caster level for the same time. If you ever become good, you lose the benefits of this feat altogether until you are evil again.



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Facts about "Dark Arts (3.5e Feat)"
Article BalanceHigh +
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteAbility to cast spells +, any evil alignment + and Black Magic +
RatingUndiscussed +
SummaryYour magic comes from powers from deep below, malignant and horrible +
TitleDark Arts +
TypeGeneral +