Decoy Suit (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 1-12-19
Status: Complete
Editing: Mechanical changes on Talk
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Decoy Suit
Price: 9,000 GP
Body Slot: Body
Caster Level: 9th
Aura: Moderate Conjuration
Activation: Standard action
Weight: 4 lbs

These robes have countless figures patterned across its seams. As a standard action you can take damage equal to half your maximum hp and you vanish, and have a "decoy" take place of yourself. It appears to be yourself, but a Spot check against your Disguise reveals the presence of doll joints, imperfect coloration, or other oddities. You get a +10 bonus to your Disguise check.

Your decoy body can perform any actions you do and has half of your hit points. Limited use abilities are expended as normal. At the end of 24 hours or whenever your decoy body is brought to 0 hp or less or otherwise destroyed, the decoy dies and you appear in its place or the nearest unoccupied space 1 round later as you were when you left. Expended limited use abilities and items remain expended. This decoy function is available 1/day.

In addition as a standard action you can create a "fetch" in an adjacent square, a doppleganger of yourself that has the same imperfection and Disguise check as your decoy ability. You can place it in any pose and have it do any minor movements, but it is otherwise mindless and unable to act or change what it is doing. This fetch has an AC of 10 and 15 hp, always fails its saving throws, and is considered an object.

You can create a fetch at will but can only have one active at any one time.

Prerequisites: Craft Wondrous Item, create fetchCAdv.
Cost to Create: 4,500 GP, 360 EXP, 5 days.



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Eiji-kun's Homebrew (5611 Articles)
Eiji-kunv
AuthorEiji-kun +
Body SlotBody +
Cost9,000 GP +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryThis robe allows you to cut your health in half and replace yourself with a decoy body that is a bit more expendable. You can also create unmoving clone bodies of yourself. +
TitleDecoy Suit +