Delayed Explosive (3.5e Equipment)
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Delayed Explosive[edit]
A black ball of powder with a fuse. It's powerful for its size, but clearly a threat and thus usually makes a poor grenade.
Coming in black balls of powder or red sticks of explosive, these bombs have a long fuse which burns as bright as a candle and hisses dangerously. The fuse burns for 1 round, exploding afterward at the start of your turn. As such they make poor grenades as creatures can just move out of the way. They deal 3d10 fire and sonic damage in a 10 ft radius, with a DC 15 Reflex save for half. The explosion is effective against objects ignoring up to 8 points of hardness.
You can try and cook the explosive, throwing it just as it is ready to explode, but you must make a DC 15 Reflex save yourself to avoid it going off in your own hand.
Craft (Alchemy) DC 20. Market Price 120 gp.
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Eiji-kunv |
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Author | Eiji-kun + |
Cost | 120 gp + |
Craft DC | 20 + |
Identifier | 3.5e Equipment + |
Rating | Undiscussed + |
Summary | Coming in black balls of powder or red sticks of explosive, these bombs have a long fuse which burns as bright as a candle and hisses dangerously. + |
Title | Delayed Explosive + |