Delving Scoundrel (3.5e Alternate Class Feature)
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Delving Scoundrel
A delving scoundrel is essentially a maneuver-using picaroon, getting a few of it mobility class and feature and a few of it tricks. It come ast the cost of some of it offensive ability as well as it ability to avoid magical detection.
Class: Scoundrel
Level: 1st-20th
Replaces: Eager Strike, Disturb Detection, Sneak Attack, Undetectable
Benefit: A Mobile Scoundrel gain the following class features:
Picaroon Trick (Ex): At 1st level, 2nd level, 4th level and each 8 levels thereafter a delving scoundrel gain the a Picaroon Trick.
Tumble Away (Ex): A 3rd level delving scoundrel is capable of dashing away from danger instinctively. Her first 5 ft of movement in a round never provokes attacks of opportunity.
Stuntman (Ex): At 6th level a delving scoundrel is capable of parkour and stunts simply as part of normal movement. As such they ignore the first 5 ft of difficult terrain, and they automatically can move a minimum of 5 ft any movement based check (Climb, Jump, or Swim usually) regardless if it succeeds or fails. If the nature of the failure would result in dangerous consequences, such as falling off a rope, these consequences are delayed for 1 round and they make no progress instead. If they succeed on their next check they proceed as normal, otherwise they take the consequences of the failed check normally.
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Leziadv |
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Author | Leziad + |
Class | Scoundrel + |
Identifier | 3.5e Alternate Class Feature + |
Rating | Undiscussed + |
Summary | A delving scoundrel is essentially a maneuver-using picaroon, getting a few of it mobility class and feature and a few of it tricks. It come ast the cost of some of it offensive ability as well as it ability to avoid magical detection. + |
Title | Delving Scoundrel + |