Devil Magic (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Adopter: Surgo (talk)
Original Author: Red Rob (talk)
Date Created: 8/13/2013
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 1 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Devil Magic [Fiend, Innate] Your innate magical abilities have been warped by your Fiendish taint. Benefits: This is an innate feat that scales with your levels in supernatural classes.

  • Level 0: Choose a Fiendish Sphere. You may use the level 1 ability of that Sphere once per day as a spell-like ability.
  • Level 1: Once per day you may Maximise one of your spell-like abilities as it is cast.
  • Level 6: One of your spell-like abilities with duration: Instantaneous can be used as a Supernatural breath weapon over a 30' cone. This expends one use of the ability, and it cannot be used again in this way for 1d4 rounds.
  • Level 11: One of your spell-like abilities with duration: Instantaneous that allows a save but does not deal damage can be used as a Supernatural Gaze attack with range: 30' and duration: 1 round. This expends one use of the ability.
  • Level 16: You gain greater teleport as a spell-like ability at will. This can transport only you and 50lb of additional weight.



Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats

AdopterSurgo +
Article BalanceVery High +
AuthorRed Rob +
Identifier3.5e Feat +
PrerequisiteNone +
Rated BySurgo +
RatingRating Pending +
SummaryYour innate magical abilities have been warped by your Fiendish taint. +
TitleDevil Magic +
TypeFiend + and Innate +