Devil Magic (3.5e Feat)
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Devil Magic [Fiend, Innate]
Your innate magical abilities have been warped by your Fiendish taint.
Benefits: This is an innate feat that scales with your levels in supernatural classes.
- Level 0: Choose a Fiendish Sphere. You may use the level 1 ability of that Sphere once per day as a spell-like ability.
- Level 1: Once per day you may Maximise one of your spell-like abilities as it is cast.
- Level 6: One of your spell-like abilities with duration: Instantaneous can be used as a Supernatural breath weapon over a 30' cone. This expends one use of the ability, and it cannot be used again in this way for 1d4 rounds.
- Level 11: One of your spell-like abilities with duration: Instantaneous that allows a save but does not deal damage can be used as a Supernatural Gaze attack with range: 30' and duration: 1 round. This expends one use of the ability.
- Level 16: You gain greater teleport as a spell-like ability at will. This can transport only you and 50lb of additional weight.
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