Dragon Armor (3.5e Equipment)
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|A hero clad in red dragon armor.|
Ahh, dragon slaying. Knighthood's greatest calling. Throughout the ages, many great heroes partook in the campaigns against mighty and terrible dragons. These precious suits of armor serve as evidence of these great victories.
|Small||7000 gp||14000 gp||+8||25 lb.||60|
|Medium||7000 gp||14000 gp||+8||50 lb.||60|
|Fine||3500 gp||7000 gp||+2||5 lb.||60|
|Diminutive||3500 gp||7000 gp||+2||5 lb.||60|
|Tiny||3500 gp||7000 gp||+2||5 lb.||60|
|Large||14000 gp||28000 gp||+8||100 lb.||60|
|Huge||28000 gp||56000 gp||+8||250 lb.||60|
|Gargantuan||56000 gp||112000 gp||+8||400 lb.||60|
|Colossal||112000 gp||224000 gp||+8||600 lb.||60|
| Armor Check
| Arcane Spell
|Base||20 ft.||30 ft.||40 ft.||50 ft.||60 ft.||70 ft.||80 ft.||90 ft.||100 ft.|
|Armored||15 ft.||20 ft.||30 ft.||35 ft.||40 ft.||50 ft.||55 ft.||60 ft.||70 ft.|
|4 minutes2||4 minutes1||1d4+1 minutes1|
Dragon armor is a formidable full-body armor that grants protection similar to that of a full plate, but is surprisingly easy to move around in. The most flexible dragonhide and lightweight chainmail makes the underlay, while the breast-and-back, tassets, pauldrons, armets, greaves, gauntlets, sabatons and helmets are made from interwoven dragonscale reinforced with ridges of dragonbone.
Dragon armor is hard to refit, and with mundane tools the fit can only be altered by up to a few percent from the original tailoring without using additional material. Since dragonhide, scale and bone are exceedingly rare and the armors were tailored to a specific user, there is an enormously competitive market for dragon armor, where suits are traded between collectors for highly inflated prices in the hopes of obtaining one that can be modified to provide a proper fit. It is to the point that you can expect to spend at least twice the market price and a lot of time and effort to obtain an armor that fits you unless you have magic or unless you have the dragon materials and either craft it yourself or have it crafted by a skilled armorsmith.
It is possible to refit a dragon armor to any body shape of a similar creature type and size category with the help of a fabricate spell, but the caster must also succeed in the Craft checks necessary to craft the armor for the result to be effective.
Dragon armor is fashioned from the hide, scales and bone of a specific type of dragon. The species of dragon determines some of the armor's effects, as below. Using only the premium parts, a Huge dragon or 2 Large dragons is enough for 1 suit of dragon armor for a Medium creature. A Gargantuan dragon can make 2 suits, and a Colossal dragon can make 4 suits. The dragon armor is always masterwork; price and benefits are subsumed in the above statistics.
The dragon armor grants the following benefits when worn, on top of its general protective capabilities:
- Dragon armor counts as a masterwork skill tool for the Intimidate skill. When you use the Intimidate skill, you may choose to effect any number of creatures within 20 feet of you.
- The AC counts as 2 higher when fighting enemies of the Dragon type.
- Some of the latent dragon magic is still within the scales of the armor. The armor grants additional resistances and benefits from the table below, depending on the species of dragon the armor is made from. All caster levels are equal to your character level and save DCs are Charisma-based. Note that wearing a dragon armor may incite unfriendliness or even outright hostility from certain species of dragonkind, depending on the situation.
Table: Dragon Armor by Species d%1 Chromatic Resistances Secondary Effects 01-06 Black Acid 15 Within 10 feet of you, bright illumination becomes shadowy, and shadowy
illumination becomes darkness.
07-12 Blue Electricity 15 Any sources of water-based liquid on your person last twice as long.
This includes potions, which can be drunk twice before expiring.
13-18 Green Acid 15 You can use speak with plants as a spell-like ability once per day. 19-24 Red Fire 15 You can use locate object as a spell-like ability twice per day. 25-30 White Cold 15 Your do not need to make any checks for walking or running on ice and
may coat one 10-foot square in slippery ice as a standard action. This is
equivalent to a grease spell-like ability usable three times per day.
d%1 Metallic Resistances Secondary Effects 31-36 Brass Fire 15 You gain wild empathy. 37-42 Bronze Electricity 15 You can use water breathing as a spell-like ability (self only) once per day. 43-48 Copper Acid 15 You can use stone shape as a spell-like ability once per day, but the
casting time is 1 minute for every cubic foot of stone you shape.
49-54 Gold Fire 15 You can use the detect gems ability for 1 minute/level per day. 55-60 Silver Acid 10, Cold 10 You may use feather fall as a spell-like ability twice per day. d%1 Primeval Resistances Secondary Effects 61-63 Calefact Acid 10, Fire 10 You gain damage reduction 3/cold iron and level 2 cold protection (see
Protection against Cold, Frostburn pg. 9).
64-66 Cerulean Cold 10, Electricity 10 You gain the cerulean shield of a very young cerulean dragon, without
the deflection bonus.
67-69 Gelidus Acid 10, Cold 10 You gain damage reduction 3/meteoric iron and level 2 heat protection
(see Protection against Heat, Sandstorm pg. 14).
70-71 Lethus Negative Energy 15 You gain 1 temporary power point/character level once per day.
Furthermore, you have a +4 bonus to saving throws vs death effects.
72 Malcurion Cold 10 and Fire 10 You gain 5 temporary hit points at the start of every turn. These do not
stack. You gain a +4 bonus to saving throws against light and radiation
73-74 Olympus Acid 5, Cold 5,
Electricity 5, Fire 5
You cast healing spells and spells with the Light descriptor at +2 caster
75-76 Orichalcum Acid 10, Electricity 10 You gain 50% hindrance and a +4 bonus to saving throws against spells
and effects that disintegrate, destroy or annihilate matter.
77-78 Qilung Cold 15 You gain a +4 bonus to saves against water effects and cast spells with
the Water descriptor at +2 caster level.
79-80 Tempest Electricity 15 You may use the lightning blink ability of a wyrmling tempest dragon 3/day. d%1 Other Resistances Secondary Effects 81-84 Dreg Acid 15 You exude a sickening aura that affects any living creature within a 10-
foot-emanation. Creatures that don't breathe, are immune to inhaled
poisons, or that otherwise cover their nose and mouth are unaffected.
85-87 Force Force 15 You gain a +8 bonus to saving throws aginst paralysis effects. 88-90 Lexicon Sonic 15 The save DC of your utterances increases by +1, and the hit point
threshold of your power word spells increases by 20%.
91-94 Opal Positive Energy 15 You gain fast healing 1, and the armor standardly casts white light as a
light spell. The light may be turned on and off as a free action.
95-97 Prismatic Acid 5, Cold 5,
Electricity 5, Fire 5
You gain a +4 bonus to saving throws against light effects. If the effect is
prismatic in nature, the bonus increases to +8.
98-100 Time Positive Energy 10,
Negative Energy 10
You can use time hop (self only) as a psi-like ability once per day.
- Loot table. These numbers are meant for the material plane. On other planes, certain types of dragons may be vastly more prevalent.
Craft (armorsmithing and hideworking) DC 35. Market Price 7,000 gp.
|Arcane Spell Failure||25% +|
|Armor Bonus||+8 +|
|Armor Check||-4 +|
|Cost||7000 gp +|
|Craft DC||35 +|
|Identifier||3.5e Equipment +|
|Max Dex Bonus||+2 +|
|Summary||A formidable full-body armor fashioned from dragonhide, dragonscales and dragon bone. +|
|Title||Dragon Armor +|
|Weight||50 lb. +|