Earth Splitter (3.5e Feat)

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Author: Neostar (talk)
Date Created: 19 October 2019
Status: Finished
Editing: Clarity edits only please
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Earth Splitter [Elemental] Prerequisites: (Earth) or (Fire) subtype, Large Size or more, Strength 24+, Quake class feature OR Quake Slam class feature OR Heavy Stomp OR Gaia's Wrath (at least one at choice)Benefit: As a full-round action, you charge a powerful strike with your two joined fists channeling a fiery power. You tear the ground apart with great strength and knock enemies in your path. You create a line of 5ft x your Strength modifier (and 10 ft wide) of torn and burning earth. This ability inflicts 1d6 damage per HD you have (50% fire damage, 50% blunt damage) to each creature in the path and reduces their base land speed by 50% (min. 10 ft) for 1 round. Targets can make a Reflex saving throw for half damage (DC = 10 + 1/2 HD + Strength modifier). All structures in the path take double damage. The earth stays torn for 5 rounds, and enemies within continue to suffer a 50% base land speed reduction and take 2d6 fire damage each round. You may perform an earth splitter every 2d4 rounds as a supernatural ability. Special: You must be on a solid ground to perform this ability. If you are underwater (or in a boat), in the air, or on the sand or dust (with at least a layer of 5 ft of sand or dust), this ability have no effect. You can perform this ability in a building, but be aware of the extreme dangerosity of use of this ability. After the use of this ability, the ground remains torn and warm for a complete week, and count as a difficult terrain.



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Article BalanceHigh +
AuthorNeostar +
Identifier3.5e Feat +
Prerequisite(Earth) or (Fire) subtype +, Large Size or more +, Strength 24+ + and Quake class feature OR Quake Slam class feature OR Heavy Stomp OR Gaia's Wrath (at least one at choice) +
RatingUnrated +
SummaryYou charge a powerful strike with your two joined fists channeling a fiery power...and you torn the ground. +
TitleEarth Splitter +
TypeElemental +