Electricity (3.5e Cleric Domain)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: Eiji-kun (talk)
Date Created: 10-8-16
Status: Complete
Editing: Clarity edits only please
Rate this article
Discuss this article

Electricity Domain

The shocking truth about the power of thunder and lightning! Often in the domain of gods of the sky, air, or weather, the electricity domain gives you control over thunder and lightning.

Granted Powers[edit]

You can channel your [Electricity] spells through metal objects and weapons as if it were a focus weapon. It also lets you cast non weapon-like spells, though with no bonus to attack or DCs. In addition you can ignore up to 1 foot/caster level of metal with your [Electricity] spells for the purpose of determining line of effect.

Electricity Domain Spells[edit]

  1. stun volt
  2. electric loopSpC
  3. call lightning
  4. ur lightning bolt
  5. call lightning storm
  6. bolt of indra
  7. lightning battery
  8. call lightning shower
  9. mighty thunderbolt

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric Domains

Eiji-kun's Homebrew (5549 Articles)
AuthorEiji-kun +
Identifier3.5e Cleric Domain +
RatingUndiscussed +
SummaryThe shocking truth about the power of thunder and lightning! +
TitleElectricity +