Endure Elements (5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Gr7mm Bobb (talk)
Date Created: 04Aug2015
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 3 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Endure Elements
3rd-level abjuration (ritual)
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 24 hours
Casters: Cleric, Druid, Ranger, Wizard

Choose up to 6 willing creatures within range. A creature affected by this spell must only make a Constitution save once per 24 hours while in extreme cold or heat, rather than once per hour to not gain one level of exhaustion. Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.





Back to Main Page5e5e Spells
Back to Main Page5eClass Ability ComponentsSpellsCleric
Back to Main Page5eClass Ability ComponentsSpellsDruid
Back to Main Page5eClass Ability ComponentsSpellsRanger
Back to Main Page5eClass Ability ComponentsSpellsWizard

Action TypeAction +
AuthorGr7mm Bobb +
CasterCleric +, Druid +, Ranger + and Wizard +
ComponentV + and S +
Identifier5e Spell +
Level3 +
RangeTouch +
Rated ByVaegrim +, Rlyehable + and TK-Squared +
RatingRating Pending +
Ritualtrue +
SchoolAbjuration +
SummaryA creature protected by endure elements suffers much less harm from being in a hot or cold environment.

+
TitleEndure Elements +