Evade Danger (3.5e Power)

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Author: Eiji-kun (talk)
Date Created: 10-12-16
Status: Complete
Editing: Clarity edits only please
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Evade Danger
Clairsentience
Level: Seer 7
Display: Mental
Manifesting Time: 1 standard action
Range: Personal
Target: Self
Duration: 10 minutes/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 13


You become supernaturally perceptive to the dangers about you and are able to act before they hit. You gain evasion and mettle for the duration, and a +4 insight bonus on AC and saves against traps, and to one saving throw of your choice. You may switch which saving throw has the bonus as a free action on your turn only.

If you have evasion, you gain improved evasion for the duration.

If you would drop below 0 hp while this power is active, you may discharge it as an immediate action to be left at 1 hp (or 1 ability score or 1 level in the case of ability damage or energy drain). This immediately discharges the spell.

Augment: For an additional 4 power points, the insight bonus increases by +2 and the immediate action use completely ignores the killing blow rather than leaving you at 1 hp.



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Eiji-kun's Homebrew (5608 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DisciplineClairsentience +
Identifier3.5e Power +
LevelSeer 7 +
RatingUndiscussed +
SummaryGain evasion, mettle, and bonuses to saves for the duration. +
TitleEvade Danger +