Fey Circle Magic (3.5e Feat)

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Author: the bluez in the dungeon (talk)
Date Created: 23/06/2021
Status: Complete
Editing: Clarity edits only please
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Fey Circle Magic [General] You meditate in a circle of mushrooms to prepare your spells.Prerequisites: Ability to cast druid spells, Knowledge (nature) 4 ranksBenefit: Each morning, if in natural terrain, you may arrange natural elements (plants, stones, bones of animals) into a circle around you. You then prepare your spells by meditating in the center of the circle.

You make a Knowledge (nature) check at the end with DC 20. If you fail, nothing happens and you just prepared your spells normally. If you succeed, your Charm and Illusion druid spells gain a +1 to their DC and last one unit of time more.

In addition, you may use Charm and Illusion druid spells that affect plants and/or animals to affect elementals and magical beasts also, regardless of any immunity (they gain a +2 to their saving throws though). If you succeed on the check with a result of 35 you may use them to affect even feys (regardless of any immunity), but they gain a +4 to their saving throws.

These benefits last until the next morning. Special: A character obtaining the animal companion feature may exchange it for this feat, but it still needs to meet the requirements.



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Article BalanceModerate +
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteAbility to cast druid spells + and Knowledge (nature) 4 ranks +
RatingUnrated +
SummaryEnhance druid spells with fey magic. +
TitleFey Circle Magic +
TypeGeneral +