Filthskin (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 10-31-16
Status: Complete
Editing: Mechanical changes on Talk
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Filthskin[edit]

Formed from the hides of otyughs, troglodyte, and other foul and unclean creatures, filthskin carries with it dire sickness. Functionally it is merely a form of leather, but its appearance is sickly and warm even after it has been tanned.

There are few weapons which can be made of filthskin, being a fabric. Flexible weapons like saps and whips can be made of filthskin force a Fortitude save DC 12 against immediate onset of filth fever. On a critical hit, the saving throw becomes DC 10 + 1/2 HD + your Constitution modifier. Unfortunately those using filthskin weapons must take caution. Every hour you have the weapon on your person, you must make a DC 12 Fortitude save against filth fever.

Filthskin armor on the other hand is much more effective, able to be applied to any fabric or leathery armor. Filthskin armor provoke a DC 12 Fortitude save against immediate onset of filth fever on contact with any non-reach melee, natural, or unarmed strikes. Each hit made in the last minute increases the DC by +2 until the target is infected, or they have not been in contact for 1 minute, or remove disease or similar is cast. Meanwhile, you gain a +4 bonus on saves against disease as the leather drinks it up rapidly. Every hour you wear armor, you must make a DC 12 Fortitude save against filth fever.

Animals naturally recognize you as diseased, and take a -2 morale penalty to attacks made against you out of disgust. This applies if you are carrying a filthskin weapon or wearing filthskin armor.

For both weapon and armor, if you are exposed to a disease other than filth fever, you can choose to absorb some of it. For 1 hour the effects of your weapon or armor is the effects of this new disease, including the new DC.

Filthskin needs special preparation so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, filthskin weapons and ammunition have a +1 enhancement bonus on attack rolls, and filthskin armor reduces its armor check penalty by one.

Filthskin has 5 hit points per inch of thickness and hardness 2. Filthskin is immune to bludgeoning and sonic, takes quarter damage from cold, takes full damage from acid, and half damage from most other damage types.

Type of Filthskin Item Item Cost Modifier
Robes/Armor +600 gp
Weapons +600 gp
Other Items +10 gp/lb




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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AuthorEiji-kun +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryFormed from the hides of otyughs, troglodyte, and other foul and unclean creatures, filthskin carries with it dire sickness. +
TitleFilthskin +