Flame Pillars (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 10-4-16
Status: Complete
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Flame Pillars
Evocation [Fire]
Level: Druid 4, Sorcerer/Wizard 4
Components: V, S
Casting time: 1 standard action
Range: 30 ft
Area: 30 ft radius centered on you
Duration: 1 round
Saving Throw: Reflex negates; see text
Spell Resistance: Yes

The ground erupted around you into dozens of pillars of flames.

When you cast this spell, all creatures in the area are struck with 1d4-1 pillars of flames (minimum 0) which deal 1d6 points of fire damage per two caster levels (maximum 10d6 at 20th level) and they are knocked prone. On a successful save, they take no damage but if they move through the area they must make another saving throw against 1d4-1 more pillars for every 5 ft they move.

The pillars continue to spring up for 1 round. Any creatures besides the caster who attempt to pass through the area are affected by 1d4-1 pillars and must make the saving throw.



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Eiji-kun's Homebrew (5608 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
DescriptorFire +
Identifier3.5e Spell +
LevelDruid 4 + and Sorcerer/Wizard 4 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryCause multiple random pillars of fire to spring up around you. +
TitleFlame Pillars +