Flameshape (3.5e Spell)

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Author: Grog_toad (talk)
Date Created: 2/19/2018
Status: complete
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Flameshape
Transmutation [Fire]
Level: Druid 3, Shugenja (Fire) 3, Sorcerer/Wizard 3, Warmage 3, Wu Jen (Fire) 3
Components: V, S
Casting time: 1 Standard Action
Range: Touch
Target: Willing corporeal creature(s)
Duration: 1 min/level
Saving Throw: None
Spell Resistance: No

“In my biology class, we'd talked about the definition of life: to be classified as a living creature, a thing needs to eat, breathe, reproduce, and grow. Dogs do, rocks don't, trees do, plastic doesn't. Fire, by that definition, is vibrantly alive. It eats everything from wood to flesh, excreting the waste as ash, and it breathes air just like a human, taking in oxygen and emitting carbon. Fire grows, and as it spreads, it creates new fires that spread out and make new fires of their own. Fire drinks gasoline and excretes cinders, it fights for territory, it loves and hates. Sometimes when I watch people trudging through their daily routines, I think that fire is more alive than we are–brighter, hotter, more sure of itself and where it wants to go. Fire doesn't settle; fire doesn't tolerate; fire doesn't 'get by.' Fire does. Fire is.” ― Dan Wells, I Am Not A Serial Killer

You transform into a being not unlike a fire elemental. In this state you can pass through holes or narrow openings as small as 1 inch in diameter. You are immune to polymorphing and stunning as well as critical hits and flanking. You shed light as a torch and may light fires with a touch. Your base land speed doubles and you gain a climb speed equal to half your new land speed. You gain the Fire subtype for the duration.

You lose any bonus to armor or natural armor as they become fluid. Anything you hit with a weapon you wield must make a Reflex save (DC 10 + 1/2 your hit dice + your Spellcasting modifier) or catch fire until it is put out, taking 1d6 damage per round per five caster levels you have. Your attacks add the same amount of fire damage. Creatures hitting you with natural weapons suffer the same effect. Any creature grappling you, or that you grapple, is automatically on fire, and cannot be put out until it is no longer grappling you. Any creature that fails a saving throw against one of your abilities that does fire damage also catches fire. You can attack, but you are unable to speak (and thus may be unable to cast spells) in this form.

You may not enter a nonflammable liquid and being forced into an area without oxygen immediately ends the spell(any situation which would require you to hold your breath).

By increasing the spell level by one, you can retain the ability to speak (and are able to speak Ignan even if you do not know it). You count as an elemental for the purpose of interacting with spells and effects, and become immune to disease, poison, sleep, and paralysis.

By increasing the spell level by one, you can change between solid and flame form as a move action without dismissing the spell.

By increasing the spell level by one, every space you pass through is affected by Gaban's Scorching Embers.

By increasing the spell level by one, you may use SRD:Pyrotechnics as a free action once per round. The smoke is dangerous if inhaled, and you may breath and see through smoke and fire as if it were clear air. You also become immune to blinding and dazzling caused by bright light.

By increasing the spell level by one, you may use Expansion and Compression at will as psi-like abilities, their duration is permanent as long as you are in flame form.

By increasing the spell level by two, you gain a breath weapon that deals 1d6 fire per 2 caster levels (max 10d6) in any of the following shapes: 30ft cone, 60ft line, 60ft Sweep or 10ft Blast. At Caster level 10 and every 5 caster levels beyond, the areas of your breath weapons increase: +20ft to line or sweep, +10ft to cone and +5ft to blast. After using your breath weapon you must wait 1d4-1 rounds before using it again.


These spell level modification stack. For example an 8th level spell would have all of these effects at once.




Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsShugenja
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWarmage
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWu Jen

Article BalanceHigh +
AuthorGrog_toad +
ComponentV + and S +
DescriptorFire +
Identifier3.5e Spell +
LevelDruid 3 +, Shugenja (Fire) 3 +, Sorcerer/Wizard 3 +, Warmage 3 + and Wu Jen (Fire) 3 +
RangeTouch +
RatingUndiscussed +
SchoolTransmutation +
SummaryI am the Human Torch!! +
TitleFlameshape +