Foot Trap (3.5e Spell)
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| Conjuration (Creation) | |
| Level: | Druid 1 |
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| Components: | V, S |
| Casting time: | 1 standard action |
| Range: | Touch |
| Effect: | One foot trap |
| Duration: | 10 minutes/level (D) until discharged |
| Saving Throw: | Reflex partial |
| Spell Resistance: | No |
The fighter charged but was suddenly held in place. His foot was stuck!
This creates a barely visible "bear trap" that sinks partly into the ground, taking up a 5 ft square. Any creature that moves over the square within 5 ft must make a Reflex save or have their movement halted and all movement speeds set to 0 ft for 1 round. On a successful save they are not trapped, but the ground is considered difficult terrain and can still disrupt charges.
Magic traps such as foot trap are hard to detect and disable. A character with trapfinding can use the Search skill to find a foot trap and Disable Device to thwart it. The DC in each case is 25 + spell level (DC 26).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
| Eiji-kunv |
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| Article Balance | High + |
| Author | Eiji-kun + |
| Component | V + and S + |
| Identifier | 3.5e Spell + |
| Level | Druid 1 + |
| Range | Touch + |
| Rating | Undiscussed + |
| School | Conjuration + |
| Subschool | Creation + |
| Summary | Trap an area with a "bear trap". It deals no damage, but briefly ceases a creature's movements. + |
| Title | Foot Trap + |

