Ghostflame Exorcism (3.5e Feat)

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Author: the bluez in the dungeon (talk)
Date Created: 16/09/2022
Status: Complete
Editing: Clarity edits only please
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Ghostflame Exorcism [General] Benefit: If you deal, in any way, ghostflame damage to a possessed creature, you may choose, at your option, to transfer all of the ghostflame damage, but only ghostflame damage, to the possessing creature. If this creature suffers damage due to ghostflame, it must make a Fortitude or Will save (your option) against a DC equal to 10 + the damage inflicted or be expelled from the possessed creature, thus ending the possession. A creature that resists may not be exorcised again until the next day. The exorcising effect may be activated only once per round.

You may, with a touch, inflict 1d6 ghostflame damage at will (this is a supernatural ability). You can even channel this power through unarmed strikes, natural weapons or feral strike weapons, adding the ghostfire damage to the attack, with the previous effect, if you wish.


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the bluez in the dungeon's Homebrew (740 Articles)
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Article BalanceHigh +
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryFree possessed creatures from the grasp of fiends and ghosts using ghostflame energy. +
TitleGhostflame Exorcism +
TypeGeneral +