Glass Cannon (3.5e Trait)
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Glass Cannon
Gain as raw power what you lose in defense
Benefit: You inflict +1 damage per damage die with your damaging spells, spell-like and supernatural abilities (or just +1 damage if it's not calculated in dice).
Drawback: You reduce your maximum hit points by 1 per level or HD.
Special: You must have the ability to cast spells or use spell-like or supernatural abilities to take this trait.
Roleplaying Ideas: You like high risk-high reward kind of situations.
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