Gremlin Aura (3.5e Feat)

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Author: Leziad (talk)
Date Created: 22nd May 2020
Status: Complete
Editing: Clarity edits only please
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Gremlin Aura [Monstrous] You have a strange aura of misfortune around you, which cause strange an unusual events.Prerequisites: Fey TypeBenefit: You gain the three following supernatural aura which you may toggle between as a swift action:

Collateral Damage: You and any allies within 10 feet of you gain the Collateral Damage ability of a hobkins gremlin. Your allies cannot redirect any attacks to you.

Malfunction: As a standard action, you may cause any complex mundane mechanical device (such as many traps) in your aura (10') to suddenly malfunction and break. You make a disable device check with a +4 bonus with no obvious action on your parts, you may use disable device untrained in this manner. This ability cannot be used to open lock, reset trap or other effect except causing malfunction and breakage.

Misplacement: Any creatures within 10 feet of you has their possession randomly shuffled in their bags, hilt or around their belt. Whenever a creature first attempt to draw a weapon or procure an item in a round within you aura, they instead have a 50% chance draw or find another random item instead. This even fools the magic of a handy haversack. You are not hindered by your own aura, instead gaining the ability to draw items of any bag as a free action.



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Leziad's Homebrew (4521 Articles)
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Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteFey Type +
RatingUndiscussed +
SummaryYou have a strange aura of misfortune around you, which cause strange an unusual events. +
TitleGremlin Aura +
TypeMonstrous +