Grenadier Dabbling (3.5e Feat)
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|A diagram demonstrating the spread of a 1d6 bomb.|
A bomb is an alchemical concoction that can be highly destructive in the right hands. Bombs are unstable, and if not used in the round they are created, they degrade and become inert — their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, the character must use a small vial containing an ounce of liquid catalyst — the character can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster's component pouch. The character with this feat can make and use a number of bombs per day equal to 1 + his Intelligence modifier (Min 1), plus an additional bomb at every HD divisible by 5.
Drawing the components of, creating, and throwing a bomb requires a ranged touch attack (a standard action) that provokes an attack of opportunity. Thrown bombs have a range increment of 20 feet and are treated as splash weapons, though with exceptions as noted below. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus.
On a direct hit, a bomb inflicts 1d6 points of fire damage + additional damage equal to the character's Intelligence modifier. The damage of a character's bomb increases by 1d6 points at every HD divisible by 4 (this bonus damage is not multiplied on a critical hit). The bomb then deals half damage (Often referred to as blast damage) to a 5-foot radius (As shown in the diagram), and finally, it applies splash damage equal to the bomb's minimum damage to a 10-feet radius (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage).
The areas of effect overlap (Do not stack) for purposes of the damage; A 2d6 bomb would do 2d6 damage to the primary square, 1d6 to the eight squares surrounding that, and 2 damage to all but the corner squares surrounding that. Those caught in the bomb’s area can attempt a Reflex save for half damage (Or negate damage altogether if the damage dealt would’ve been 1). The DC of this save is equal to 10 + 1/4 the character's HD + the character's Intelligence modifier.
Special: A Fighter may select Grenadier Dabbling as one of her Fighter bonus feats. An Artificer may select this feat as one of her Artificer bonus feats. The effects of this feat do not stack with the Bomb class feature of the Grenadier (3.5e Class) or other similar classes; The better value is used.