HEV System (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


HEV System
Crazy Gadget (Stance)
Level: 3
Prerequisite: Needs two Crazy Gadget maneuvers
Initiation Action: Swift
Range: Personal
Target: Self

Alert, vital signs fading.

Your gadgets have a variety of life support functions which have you need to consume half as much food, air, and water to survive. Any healing you receive is maximized and you automatically stabilize if dying. The extent you may exist in the negatives before dying is extended by -10 and, unlike most stances, this stance is not lost if you become otherwise unable to maintain a stance.

At your direction (a non-action) you can have your gadgets sound an alarm equal to an alarm spell and/or glow as bright as a torch if you ever drop under 0 hp.

You may expend this stance as an immediate action in order to prevent death from hp loss or [Death] effects, leaving you at 1 point away from death and stable. It cannot save you from other fatal effects such as transmuting into ash. However if you do so you cannot adopt this stance again until you have rested for 8 hours as the required gadgets are burned out or otherwise non-functional.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCrazy Gadget

Eiji-kun's Homebrew (5628 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryTurn on life support functions, and emergency alert systems. +
TitleHEV System +
TypeStance +