Harbinger (3.5e Alternate Class Feature)

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Author: the bluez in the dungeon (talk)
Date Created: 26/02/2021
Status: Complete
Editing: Clarity edits only please
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Harbinger

This is a spell-less variant for the Hexblade In The Dungeon

Class: Hexblade

Prerequisites: You may not take any levels in the standard Hexblade In The Dungeon class if you use this alternate class feature.

Level: 1

Replaces: Hexblade's Spell Progression, Quick Cast. Forced Omens feature and Bonus Feat list is changed.

Benefit: You gain the ability to use maneuvers. You gain only one discipline, from which you can choose them: Hex Eye.

An harbinger is a martial adept class, and treated as a martial adept for the purpose of determining initiator level.

You begin with the knowledge of two martial maneuvers and one stance, with the progression shown on the table below.

An harbinger must fulfill all prerequisites for whatever maneuver it wishes to learn before taking it.

An harbinger's maneuvers (and stances) count as extraordinary abilities unless otherwise noted. Maneuvers are not subject to spell resistance or antimagic fields (unless the maneuver is supernatural), and do not provoke attacks of opportunity.

In addition, when an harbinger reaches 2nd level, and every other even level after, it can exchange one maneuver for another. The new maneuver does not need to have the same level as the old maneuver, but it must observe the restriction on the highest-level maneuver it knows, and it must meet all other prerequisites before selecting the new maneuver.

Starting at 1st level, an harbinger is able to ready 1 of its maneuvers. In order to ready them, it must spend 5 minutes in meditation. An harbinger can change its maneuvers during the day if it wishes, but it must spend 5 minutes in meditation again in order to do so.

When an encounter begins, the harbinger has all of its readied maneuvers unexpended. These maneuvers can be initiated once per encounter, and it does not regain them until the end of the encounter unless it refreshes them, which requires a move action, and recovers 1 maneuver up to its limit of readied maneuvers. Instead of this method, it may recover one maneuver when it successfully curse an opponent, with the hexblade's curse feature.

At 1st level, an harbinger can select a 1st level stance from one of the available disciplines. At 4th, 9th and 15th level, it can select additional stances. Like with maneuvers, it must meet all prerequisites when selecting a new stance. These stances are available at all times, and it can initiate or change the stance it is currently using as a swift action. Stances count as extraordinary abilities (unless stated otherwise).

In addition, when an harbinger reaches 2nd level, and every other even level after, it can exchange one stance for another. The new stance does not need to have the same level as the old stance, but it must observe the restriction on the highest-level stance it knows, and it must meet all other prerequisites before selecting the new stance.

It gains Martial Lore as a class skill.

The Bonus Feat list doesn't have any feat that require spellcasting. Instead it may gain any feat that has maneuvers or initiator level as a prerequisite, in addition to all the other types of feats.

At level 6th it gains the Forced Omens feature, but it is changed as it follows: instead of granting prestidigitation as a bonus spell, it gains the ability to cast it as a spell-like ability once per day, at 8th level, it may cast it as if augmented by the Silent Spell feat. At 11th level, it may cast it a number of times per day equal to 3 + their Charisma modifier. At 14th level, an harbinger can cast prestidigitation at will.

At level 11th the hexblade's curse's DC increases by 2. It increases again by 2 at level 14th (so it will be increased by 4 total).


Harbinger's Maneuvers Progression[edit]

Table: Harbinger's Maneuvers Progression

Level Maneuvers Known Maneuvers Readied Stances Known
1st 2 1 1
2nd 3 1 1
3rd 3 2 1
4th 4 2 2
5th 4 3 2
6th 5 3 2
7th 5 4 2
8th 6 4 2
9th 6 5 3
10th 7 5 3
11th 7 6 3
12th 8 6 3
13th 8 7 3
14th 9 7 3
15th 9 8 4
16th 10 8 4
17th 10 9 4
18th 11 9 4
19th 11 10 4
20th 12 10 4

Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

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Authorthe bluez in the dungeon +
ClassHexblade +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryThis is a spell-less variant for the Hexblade In The Dungeon +
TitleHarbinger +