Hardlight (3.5e Equipment)
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Found on the Quasi-Elemental Plane of Radiance, this "solid" material shines like the sun. Items made out of hardlight can fall into a highly compressed form and unfold with a simple motion.
In that ever-shining plane, sometimes solid bits from other worlds drift through its illuminated void. If they survive the environment and are of the right composition, these fragments become seeds, collecting energy from the environment the same way water vapor forms into drops of rain. Exotic extraplanar blacksmiths find these seeds and use magic to shape the energy into pleasing forms. The result is an object made out of "solid light". By deforming the seed crystal within the substance the object can be turned off, its energy retreating into a small space. Reverting the crystal reforms the same object every time.
Hardlight weapons can be made into any weapon normally forged from steel. Though the majority of the substance is made of light it still carries weight, only reducing the weight of the weapon by half with the same difficulty in handiness as before. They can contract to a size two sizes smaller for the purposes of holding and storing the item, through the weapon cannot be used in this state as it is typically reduced to just the hilt of the weapon. Expanded hardlight weapons always project light as a torch. This light burns at creatures weak to light, it deals double damage against creatures vulnerable to light effects (such as Vampires or Wraiths). It also count as exposure to sunlight for creature with Light Sensitivity (such as Orcs) or Light Blindness (such as Drows). If the weapon is sundered, it can be reformed simply by expanding the weapon again. The hilt itself can be sundered which can destroy it, but at a -8 penalty to attack.
Shields count as weapons for the purposes of interacting with hardlight.
Hardlight armor is useful in its ability to be donned or removed as a move action, simply expanding or contracting its light mass. Like hardlight weapons, hardlight armor is half the weight as normal, and sheds light like a torch. Creatures in hardlight armor gain a +4 bonus on saves against [Darkness] and [Shadow] effects.
Hardlight needs special preparation so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, hardlight weapons and ammunition have a +1 enhancement bonus on attack rolls for being masterwork.
Hardlight has 10 hit points per inch of thickness and hardness 10. Hardlight takes no damage from fire and light effects and half damage from all other sources, with one exception. Hardlight can be affected by positive and negative energy, healing from positive energy (at half rate), and taking full damage from negative energy before hardness.
|Type of Hardlight Item||Item Cost Modifier|
Certain rare events can cause hardlight to become radioactive. Radioactive hardlight typically shines cherenkov blue and are treated as refined darklight rods, though they deal no fire damage and have no threat of melting down. It is however difficult to look at, and any creature within 30 ft are dazzled.
Weapons made of radioactive hardlight provoke a Fortitude save against the radiation poisoning of the refined darklight rod, scaling the DC by +2 with each consecutive hit and resetting after 1 round, or the target is afflicted. Radiation affliction overlaps, it does not stack. The user, and the user's allies, are not immune to the normal radiation given off by the hardlight. Reverting radioactive hardlight into crystal form ceases the radiation, though the crystal glows like a torch and is uncomfortably warm to the touch.
Making armor out of radioactive hardlight is a bad idea.
|Type of Radioactive Hardlight Item||Item Cost Modifier|
|Identifier||3.5e Equipment +|
|Summary||Found on the Quasi-Elemental Plane of Radiance, this "solid" material shines like the sun. Items made out of hardlight can fall into a highly compressed form and unfold with a simple motion. +|