Heat Object (3.5e Spell)

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Adopter: MadmanFromSpace (talk)
Original Author: Franken Kesey (talk)
Date Created: 8/11/13
Status: Fin
Editing: Clarity edits only please
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Heat Object
Transmutation
Level: Cleric 4, Druid 2, Sorcerer/Wizard 3
Components: F
Casting time: 1 standard action
Range: Touch
Target: 20lbs/two levels of material of the same type, all within a 30 ft. radius.
Duration: 7 rounds
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

Heating cloth, wood, metal or stone: acts the same as heat metal, only difference is cloth, wood and stone can also be affected.

Heating water: will make some liquids gaseous (up to 150oC). The first and last round deal no damage, the second and sixth deal a moderate amount of damage, and will boil water. While rounds three through five deal significant damage, and will boil much more torpid waters, and substances with higher boiling points.

Round Metal
Temperature
Damage
1 95oC None
2 120oC 1d6+1 points
3–5 150oC 2d6+3 points
6 120oC 1d6+1 points
7 95oC None

Heating air and earth: deals no damage, but increases survival checks by two when attempting to survive in hot environments. Also, things that would normally make creatures fatigued, instead, make them exhausted, and full-round actions now fatigue them.

Heating fire: increases fire damage from all sources by 1d6 two rounds, then 2d6 for three rounds, then 1d6 for two more rounds. However, this will not increase the area of fire, only improve its heat.

Focus: something that is warmer than air temperature.



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Franken Kesey's Homebrew (130 Articles)
Franken Keseyv
AdopterMadmanFromSpace +
Article BalanceHigh +
AuthorFranken Kesey +
ComponentF +
Identifier3.5e Spell +
LevelCleric 4 +, Druid 2 + and Sorcerer/Wizard 3 +
RangeTouch +
RatingUnrated +
SchoolTransmutation +
SummaryCan heat cloth, wood, metal, stone, water, earth, air - and fire. +
TitleHeat Object +