Holt's Clenched Fist (3.5e Spell)
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|Level:||Sorcerer/Wizard 7, Strength 7|
|Components:||V, S, F|
|Casting time:||1 standard action|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Saving Throw:||None or Fortitude partial; see text|
This spell functions as Holt's grasping hand, except the hand now has a Strength score of 36 and deals 5d6+19 points of damage. This hand also has a devastating new ability: as a swift action, you can command it to clench into a fist and barrel into a single target within range, making an attack roll as if it was making a charge attack (gaining an addditional +2 bonus on its attack roll) and dealing 1d6 damage per caster level on top of its normal damage. The hand cannot initiate a grapple when attacking in this manner, but an opponent struck by this attack is automatically knocked back a number of squares equal to the hand’s Strength modifier and must make a Fortitude save or be stunned for 1 round.
If the target of the hand’s attack is knocked into another creature, that creature must make a Strength check equal to the hand’s attack roll or be knocked prone. If the second creature succeeds on the Strength check or the target of the hand’s attack has its flight halted prematurely, it takes 1d6 points of damage for each 5 feet it had left to move. For each consecutive creature that attempts to slow the momentum of the other(s), reduce the DC of the Strength check by 5. This movement does not provoke attacks of opportunity.
Focus: A leather glove.
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|Article Balance||Very High +|
|Author||ThunderGod Cid +|
|Component||V +, S + and F +|
|Identifier||3.5e Spell +|
|Level||Sorcerer/Wizard 7 + and Strength 7 +|
|School||Evocation (disambiguation) +|
|Summary||As Holt's grasping hand, except the hand can also launch people a long way. +|
|Title||Holt's Clenched Fist +|