Hydration (3.5e Utterance)

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Author: Eiji-kun (talk)
Date Created: 6-20-16
Status: Complete
Editing: Clarity edits only please
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This utterance uses the rules for the truenamer rebuild.

Lexicon of the Primal Word
Level: Truenamer 0
Casting time: 1 standard action
Range: 60 ft
Duration : Instantaneous
Saving Throw: None or Fortitude negates; see text
Spell Resistance: No
Truespeak DC: 5



You trick the universe into depositing moisture from the surroundings onto an object up to Medium size, or as much as a 5 ft cubic area. It's only enough water to make surfaces wet and damp as if exposed to a brief rain.

Alternatively you can cast a version of this utterance which hydrates a single creature as if they just drank a single glass of water. How refreshing!

Reverse: You remove moisture from a Medium or smaller object, or up to a 5 ft cubic area, depositing it into the surroundings as if it evaporated on its own.

Alternatively, you can make a creature thirsty (Fortitude negates). Being thirsty has no major effects other than spurring on eventual dehydration, and multiple uses do not stack to make them more thirsty. Creatures with the [Water] subtype or creatures which need to remain moist take 1d4 points of damage regardless of the saving throw.

Interjections like this do not have primal utterances.

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Eiji-kun's Homebrew (5427 Articles)
Article BalanceModerate +
AuthorEiji-kun +
Identifier3.5e Utterance +
LevelTruenamer 0 +
RangeOther +
RatingUndiscussed +
SchoolPrimal Word +
SummaryDampen or dry objects, and satisfy or provoke thirst. +
TitleHydration +