Hylozoth the Green Wrath (3.5e Elder Evil)
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Contents
Hylozoth the Green Wrath[edit]
Background[edit]
Many have attributed life to the planet and nature, with names such as 'mother earth' or 'Gaia', among others. Some actually believe this to be scientific fact, and that the planet is its own massive organism. Many attritube such forces as benevolent, or at least neutral, but some have suspected that these subtle awe inspiring forces may cloak a hidden terror. The wrath of a planet mistreated, awake, alive, and angry. The wrath of Hylozoth.
Those realms which whisper the presence of Hylozoth all have a common history. Within the past, intelligent life grew strong, industrious, and arrogant. They consumed the world around them without care, bringing countless species to extinction and bringing forth great unnatural artifices all over the planet. Many even grew so hungry that the hunger threatened to consume the life itself, and yet these beings did not stray from their course and instead bunkered down in their domes and in artificial paradises. It was then that the world turned against them. Great natural disasters raged. Animals grew violent and deadly. The world drew back its precious resources and starved the surface. And eventually great monsters arose to lay waste to the world. And when the last building fell, when all was in ruin and for naught, only then would there be peace.
The world is often filled with countless ruins of a bygone age. It was not by accident all have been buried and forgotten. The rage of the planet still sleeps deep within, awaiting for the day its parasites disrupt its slumber once more.
Goals[edit]
Hylozoth appears to be an avatar of nature itself and seems interested only in preserving the world. Yet it is no stranger to death and destruction, and to save the world as it sees it fit it seems not to shy away from rebooting the world back to a land devoid of sapience, or even multicellular life. Some suspect that in times of slumber, Hylozoth is benevolent, slowly managing the processes which replenish the world of its wonders, while others would claim this presence only acts as a cosmic reset button birthed from ancient gods long, long ago.
Hylozoth the Green Wrath in the Campaign[edit]
Hylozoth is already here, for it is the planet itself. Its actual presence is insubstantial at best, but as it becomes stronger and stronger in the world it begins to build itself a body from deep within the core of the planet, spreading throughout its surface like a deep rooted cancer and appearing simultaneously worldwide. It will often obtain avatars from the druidic communities, granting them great powers under the guise of a god, giving them missions to purge the world of civilization, and dominating the minds of the weak willed with the Pale Lotus, a flower who acts as a conduit for Hylozoth.
Description[edit]
Accurate descriptions of Hylozoth are difficult to come across, for its form always appears within the midst of the strongest storms, within belching smoke of the strongest supervolcanoes, and buried deep within the crackling earth of the most dangerous earthquakes. All accounts seem to agree its form is monstrous, its head a crown of a thousand thorned tentacles tipped with howling mouths with arms tipped with powerful claws and a lower half which seems to shift and change on its environment but beastal, insectile, or worse. It is born of earth, plant matter, and the elements themselves churning and crashing like a massive omnielemental, and its size is unspeakable.
And yet before it even arrives its physical presence becomes known. Before these disasters great alien trees begin to sprout around the planet, quite possibly the tips of these innumerable heads which crown its torso. Before that, its vines can be found within the ground shooting off strange flowers and mushrooms and all manner of plant life. And even before that its ancient eldritch grumblings can be heard within the deepest caves and darkest parts of the oceans.
Sign[edit]
Wrath of Nature
The natural world begins to turn on the life which plagues it, and births disasters, fierce animals, and even monsters.
Faint: Faint whispers of trouble and danger appear within druidic circles, and animals and elementals will begin to act strangely as if there was a natural disaster coming. Small natural disasters appear often, affecting villages and small unprepared cities.
Moderate: Some with connections to nature will begin to notice the world to be "wrong". A prophet may appear amongst druids, and those with magic connected to nature itself which are behaving in means against the planet may find that 5% of the time their spells simply fail. Strange alien flowers may begin to appear in the strangest places, and dire animals become more common. Natural disasters begin to grow more common, and weather is often extreme for its climate.
Strong: Those with natural connections can certainly feel it, a sense of malice in the air around the natural world. Those in druidic circles may radicalize and become violent if they haven't already, and animals and elementals become naturally hostile to all things not-nature. Natural magic for those who have not joined Hylozoth's cause now has a 15% failure chance, and summons which fail still work but conjure hostile summons which betray even their own summoner. Strange alien trees may start appearing worldwide. Natural disasters are occurring at an unnatural rate and in unnatural places, such as a snowstorm in a desert.
Overwhelming: All non-PC creatures of the Animal, Elemental, Fey, and Plant subtypes must make a DC 30 Will save or become hostile to all civilized life. Animal companions may betray their masters, and natural magic for those who have not joined Hylozoth's cause now have a 50% failure chance. The natural disasters are country-destroying events. Hylozoth's arrival is eminent.
Malefic Properties[edit]
Anathematic Secrecy: Immune to all divine divination spells and effects.
Malign Instinct: Affected hostile animals, elementals, fey, and plants, and even the unthinking natural disasters themselves begin to show malign intellect. Treat affected creatures as having mental ability scores of 10 (or their own if better) and telepathy out to 100 ft for the purposes of communicating amongst themselves and tactics. Affected beings will often actively plan acts of war against their opponents, and natural disasters will seek to aim themselves at places to cause the most destruction.
Encounter Information[edit]
PENDING
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